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Text File  |  1996-12-28  |  133KB  |  1,977 lines

  1.  
  2. █████ The Arsenal Files #8
  3.  
  4. █████ Games - Quake
  5. █████ PATH: \G_QUAKE
  6.  
  7. 222X3DM.ZIP      7656  09-07-96  222x3 - Quake Deathmatch Level
  8.                                | Small simple dm level.
  9. 2FORT23.ZIP    371330  11-03-96  Quake: - 2 forts
  10.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  11.                                | TeamFortress v1.3 Quake Map
  12. 3GRENADE.ZIP   141274  10-01-96  Quake: - GRENADE MODS
  13. 3WAVE23.ZIP   1045161  10-17-96  Quake: - Threewave Capture
  14.                                | Info [././.]  New ./././-/./. (by GamesNet)
  15. 4ZOMBIES.ZIP   155142  11-20-96  Quake: - Zombies!
  16.                                | Info [././.]  New ./././-/./. (by GamesNet)
  17.                                | Who doesn't love zombies?  Well, I figured th
  18.                                | was one type of z
  19.                                | very much needed, but missing from Quake.  No
  20.                                | can love (loathe
  21.                                | even more.
  22. 5150.ZIP       479625  09-21-96  Quake REG 1.01 or hi: - 5150
  23.                                | Info [-/./D]  New ./././././. (by GamesNet)
  24.                                | 5150 is a Deathmatch only bsp.
  25.                                | For use with registered 1.01 or higher.
  26. ABOMB6.ZIP      15410  09-21-96  Quake: - Atom Bomb Info [./-/.]  New
  27.                                | -/-/./././- (by GamesNet) If you thought
  28.                                | lightning gun discharges were fun underwater,
  29.                                | just wait! Uses about half of all ammo
  30.                                | possible, kills others, and leaves you with
  31.                                | 1-3 health. It will explode after 30 seconds
  32.                                | or until touched by someone other than you.
  33. ACBETA1.ZIP   1075194  10-07-96  Quake: - AIRCRAFT v0.9
  34.                                | (Public Beta, First release)
  35. ADVQCC.ZIP      64095  10-22-96  Quake: - Advanced QCC Version 2
  36.                                | Updated by Walter Lord
  37.                                | This is an improved rework of the Quake compi
  38.                                | by John Carmack.
  39. ALSC.ZIP       353344  10-14-96  Quake: - ALSC Deathtrap           by Darin Mc
  40.                                | Info [-/-/D]  New ./././././. (by GamesNet)
  41.                                | This is a medium sized DM level, based
  42.                                | somewhat on my workplace.  This was more
  43.                                | a learning attempt, but still pretty neat.
  44. ALTHOME.ZIP      7856  10-01-96  Quake: - Chris Hilton
  45. AMGOTHQ.ZIP    642296  11-20-96  Quake: - American GothiQuake V2.0
  46.                                | Info [././.]  New S/G/./././- (by GamesNet)
  47.                                | American Gothic patch for Quake.
  48.                                | Play at being Lucus Buck - watch out
  49.                                | for Caleb, though.  Sounds and skins
  50.                                | modifications. Fave sample:
  51.                                | "some day we'll make that hate work
  52.                                | for you" - player to dead shambler.
  53. ANTICAMP.ZIP    35875  10-22-96  Quake: - AntiCamper  v1.0
  54. ARENA1.ZIP     210645  11-10-96  Quake: - Arena 1
  55.                                | Info [-/./D]  New -/-/./././. (by GamesNet)
  56.                                | A small DM level designed for at least 3 play
  57.                                | preferably more, fast moving and really spook
  58.                                | when
  59.                                | the lights go dim... I'd say It would be too
  60.                                | crowded for more than about 8 players.
  61. ARENA2.ZIP     109549  11-20-96  Quake: - The Arena Returns
  62.                                | Info [S/-/D]  New ./././././. (by GamesNet)
  63.                                | Large deathmatch level with central supply ar
  64.                                | Changes made to allow for better deathmatch f
  65.                                | more than two players.  Lots of secret areas.
  66.                                | Everything is included except quad damage and
  67.                                | the pentagram.
  68. ARKA.ZIP       364977  10-23-96  Quake: - The ARKA sections
  69.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  70.                                | This my 5th Deathmatch level, and this level
  71.                                | is the greatest, the level is big but not to
  72.                                | I wanted to create a better level than the ot
  73.                                | a level you want to play all the time ...
  74.                                | After the famous BENTA base ... the ARKA sect
  75.                                | Download the file and you will see that I'm n
  76.                                | joking. !PLEASE! after you have played the le
  77.                                | please tell me how you like or dislike it ...
  78. ARMA1.ZIP      227449  09-29-96  Quake: - ARMAGEDDON 1
  79.                                | Info [-/-/D]  New -/-/./././. (by GamesNet)
  80.                                | DM Level for Quake Registered, suitable for 2
  81.                                | players
  82.                                | AUTHOR          : Matthias Worch
  83.                                | EMAIL ADRESS    : Matthias.Worch@uni-essen.de
  84.                                | AUTHOR INFO     : Author of The Troopers'
  85.                                | Playground for DooM II,
  86. ARMA2.ZIP      467851  10-23-96  Quake: - Armageddon 2
  87.                                | Info [S/-/D]  New -/-/./././. (by GamesNet)
  88.                                | Here it is, the second Armageddon level. What
  89.                                | started as a pure dm map has become a combine
  90.                                | single/DM level that plays well in both modes
  91. ASC2MAP.ZIP     87484  10-01-96  Quake: - A 3ds4 .asc to .map converter
  92.                                | (for DOS). Made with DJGPP.
  93. AVENGQ.ZIP     380890  11-10-96  Quake: - Avengers of Quake !
  94.                                | Info [././.]  New -/G/./././- (by GamesNet)
  95.                                | This puts the popular Avengers characters in
  96. AXEME7.ZIP     296215  10-17-96  Quake: - axeme7
  97.                                | Info [S/-/D]  New ./././././. (by GamesNet)
  98.                                | A fairly simple level designed mainly for
  99.                                | deathmatch
  100. BABEL.ZIP      506352  11-03-96  Quake: - Tower of Babel
  101.                                | Info [S/C/D]  New S/-/./././. (by GamesNet)
  102.                                | Have you ever played Doom? Then you'll
  103.                                | know what this is about. If you don't
  104.                                | want to be surprised, go on and read
  105.                                | spoiler.txt
  106. BASMNT.ZIP      40085  11-03-96  Quake: - Basement
  107.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  108.                                | Small DM level for 2-5 players
  109. BATCHMAP.ZIP    41988  10-01-96  Quake: - BatchMap version 1.0
  110.                                | .MAP -> .BSP front end
  111. BATTLE.ZIP     322815  11-20-96  Quake: - The Battlefield
  112.                                | Info [./-/D]  New -/-/./././- (by GamesNet)
  113.                                | My first attempt at a Quake DM level, created
  114.                                | using Worldcraft. It's 3 major rooms, with mo
  115.                                | to come. I'm uploading it for some feedback,
  116.                                | I can make the final release super.
  117. BEAVIS.ZIP    2244255  10-14-96  Quake: - Beavis Quake Deathmatch Sounds-
  118.                                | ·This one has monster sound and everything!
  119.                                | ·Instructions:
  120.                                | ·Hmm hmm, just unzip it in the Quake director
  121.                                | ·something, hmm hmm... and start Quake
  122.                                | ·with -game beavis... hmm hm hmhmhmhm,
  123.                                | ·buttmunch........
  124.                                | ·Oh yea, check out "The Quake Chronicles" or
  125.                                | ·I'll get medievil on your ass... be-ach!
  126. BENTA.ZIP      358819  09-21-96  Quake: - The BENTA Base
  127.                                | Info [S/-/D]  New -/-/./././. (by GamesNet)
  128.                                | DM Level for Quake Registered, suitable for 2
  129.                                | players
  130.                                | AUTHOR          : Tom Winger
  131.                                | EMAIL ADRESS    : tomwing@ycom.or.at
  132. BGBOT16.ZIP    246986  09-29-96  Quake: - BG Bot
  133.                                | Info [././.]  New ./././-/./. (by GamesNet)
  134.                                | What started as a TM bot has drasticly change
  135.                                | Now using the Player model, in Deathmatch the
  136.                                | menacing bots will have you on your toes.
  137.                                | Respawning
  138.                                | when they die. In one player or coop, one bot
  139.                                | help conquer the levels with you.
  140. BGBOT20A.ZIP   370045  09-30-96  Quake: - BG Bot
  141.                                | Info [././.]  New ./././L/./. (by GamesNet)
  142.                                | This is the ALPHA version. I know there
  143.                                | are many, many bugs. If you find any it
  144.                                | is ok to mail me about it. Just don't go
  145.                                | overboard.
  146. BLACKMAJ.ZIP     5653  09-07-96  Black Majik - Quake Deathmatch Level
  147.                                | An AWSOME Quake deathmatch level built
  148.                                | from John Carmack's level JOHNC99.MAP.
  149.                                | I've changed it a sh@#load and suited
  150.                                | it for deathmatch. If you haven't yet got
  151.                                | this level....   GET IT NOW !!!!!!!
  152. BLUELGN.ZIP    123381  11-03-96  Quake: - Blue Lagoooon
  153.                                | Info [././D]  New -/-/./././. (by GamesNet)
  154.                                | Made this in 8 hours, hopefully cool dm level
  155.                                | for ya guys. Well its blue and fun. Also has
  156.                                | patented gibber of mine.. I made Runways and
  157.                                | Galore both available on cdrom.com..........
  158.                                | Hey talk to me in #hexen, #quakeed, #quake_c
  159.                                | #quake2, in undernet of course
  160. BNBDMS4.ZIP   1584838  10-01-96  Quake: - Beavis and Butthead-
  161.                                | Quake Deathmatch Sounds-
  162. BOMBS8.ZIP     159095  10-01-96  Quake: - Bombs8 QuakeC weapon patch by PVP
  163. BOMBS9.ZIP     165020  10-22-96  Quake: - Bombs9 QuakeC weapon patch by PVP
  164.                                | Bombs9 is a fully networkable quakeC patch th
  165.                                | enables 2 extra gr
  166.                                | launcher modes and 2 extra rocket launcher mo
  167. BONE.ZIP       135849  10-01-96  Quake: - Give that doggie a bone! - A QuakeC
  168. BORT22.ZIP     255742  10-14-96  Quake: - Bort's QuakeC Mod v2.2
  169.                                | Compiled with the new Quake v1.06 source code
  170. BOTSKN20.ZIP   389727  11-03-96  Quake: - BotSkin (for Quake 1.06)
  171.                                | Info [././.]  New ./././L/./. (by GamesNet)
  172.                                | Originally a BGBot(1.6) hack,  this little
  173.                                | project started with the inclusion of
  174.                                | skins to help distinguish between the bots.
  175.                                | Now includes improved combat ai, fixed attack
  176.                                | code, all the death animations, bodies that
  177.                                | stay and MORE! Just added: Teamplay! Make a
  178.                                | team of bots and go head to head with your
  179.                                | HelperBots!
  180. BOXEDIN.ZIP    390756  11-20-96  Quake: - BOXED IN
  181.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  182.                                | Deathmatch level that is a large courtyard
  183.                                | with 16 buildings in a 4X4 pattern. Wind
  184.                                | brushes in each one take you to the roof-
  185.                                | tops, and 4 of the buildings lead down into
  186.                                | a labyrinth with the best weapons, but very
  187.                                | tight space. There are PLENTY of weapons
  188.                                | spread throughout, so you shouldn't have to
  189.                                | use the axe. (whew, I feel much better now!)
  190. BOXING.ZIP      76900  10-17-96  Quake: - The Boxing Arena
  191.                                | Info [-/-/.]  New -/-/./././- (by GamesNet)
  192.                                | Awesome boxing arena, 2 dm starts, pretty sma
  193.                                | but it kicks ASSS!
  194. BREAK008.ZIP   267480  11-20-96  Quake: - break008 v1.0
  195.                                | Info [-/-/D]  New ./././././. (by GamesNet)
  196.                                | Medium sized deathmatch level including a coo
  197.                                | lava shrine, small corridors, open areas etc.
  198.                                | There are also some hidden areas (look for
  199.                                | them WITHOUT noclip!), teleporter shortcuts
  200.                                | and so on.
  201.                                | I tried to place all of the items as "fair" a
  202.                                | possible, so no one could win just by staying
  203.                                | at the right place and keeping the ctrl-butto
  204. BSP44A.ZIP     313819  10-14-96  Quake: - BSP 0.44a - A Quake Editor.
  205. BSPINFO.ZIP    251372  10-01-96  Quake: - bspinfo
  206.                                | I have optimized the bspinfo program in the q
  207.                                | utilities just a
  208.                                | see how much better/faster the thing runs wit
  209.                                | those huge array
  210.                                | idbspnfo:  recompiled the source code from id
  211.                                | with watcom
  212.                                | bspnfo10:  version 1.0 of the recode.  It doe
  213.                                | not use the static
  214.                                | ·          Also changed the bsp version error
  215. BSP_V043.ZIP   616095  11-03-96  BSP is a QUAKE editor WITH DIRECT3D
  216.                                | SUPPORT!!!!!
  217.                                | [NEEDS WIN95/WINNT]
  218. BSTCHEAT.ZIP   146714  10-01-96  Quake: - ULTIMATE CHEAT PATCH
  219. BTHNT10.ZIP    134936  09-29-96  Quake: - Bot Hunt
  220.                                | Info [././.]  New ./././-/./. (by GamesNet)
  221.                                | Impulse 100 creates 1 bot, but up to 13 with
  222.                                | different names.
  223.                                | This(these) bot(s) will help you in co-op and
  224.                                | kill you in deathmat
  225.                                | computer sucks and can only handle up to 9. T
  226.                                | bots will be
  227.                                | like a real player.  Can pick up everything,
  228.                                | the invisibility
  229. BTR1.ZIP       377328  10-23-96  Quake: - Beat The Reaper I
  230.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  231.                                | A DM/Team Level aimed at 2 to 12
  232.                                | player games
  233. BTR2.ZIP       330722  10-23-96  Quake: - Beat The Reaper II
  234.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  235.                                | A DM/Team Level aimed at 2 to 12
  236.                                | player games
  237. BTSKN22.ZIP    390346  11-10-96  Quake: - BotSkin (for Quake 1.06)
  238.                                | Info [././.]  New ./././L/./. (by GamesNet)
  239.                                | Originally a BGBot(1.6) hack,  this little
  240.                                | project started with the inclusion of
  241.                                | skins to help distinguish between the bots.
  242.                                | Now includes improved combat ai, fixed attack
  243.                                | code, all the death animations, bodies that
  244.                                | stay and MORE! Just added: Teamplay! Make a
  245.                                | team of bots and go head to head with your
  246.                                | HelperBots!
  247. BUB2.ZIP       273655  10-17-96  Quake: - BUBBAH'S SLATE!!!
  248.                                | Info [S/-/D]  New -/-/./././- (by GamesNet)
  249.                                | Full Quake map & funny deathmatch
  250. BUBBAH.ZIP     321623  10-14-96  Quake: - **Bubbah's Lair**
  251.                                | Hello everyone,
  252.                                | This is a level created using 3dstudio and ma
  253.                                | into a map
  254.                                | file using Voltron's keyscript (WAY COOL!!!).
  255.                                | And is meant for single player or deathmatch,
  256.                                | though the latter hasn't been tested yet.
  257.                                | This is as much as I can do without crashing
  258.                                | computer.
  259.                                | It's a small level with no secrets and no use
  260. BUUUH.ZIP      159116  10-01-96  Quake: - Scare to Death v0.9 (tm)
  261.                                | Now you can scare the other DM players to dea
  262.                                | Works only with registered Quake 1.01. (Cool
  263.                                | Made by Bo Sorensen <c918873@student.dtu.dk>
  264. CAMPKILL.ZIP    22806  10-01-96  Quake: - Camper-Killer & Next-Level Randomize
  265. CAMPKI~1.ZIP    43267  10-14-96  Quake: - Camper-Killer, Next-Level Cycler,
  266. CANNON.ZIP     196683  09-21-96  Quake: - A373317 Phased Pulse Cannon
  267.                                | Info [S/C/D]  New S/G/./././. (by GamesNet)
  268.                                | Note:  Portions of this file have been delete
  269.                                | the interests of national security.  To anyon
  270.                                | intends to opperate this weapon, it is highly
  271.                                | recommended to read this text.
  272.                                | The A373317 Phased Pulse Cannon is an experim
  273.                                | mass destruction weapon from the engineers at
  274.                                | .  Using the same theories
  275.                                | the teleporter, it fires small space-time
  276. CAPTFLAG.ZIP    17015  10-22-96  Quake: - This is a replacement skin for the
  277.                                | player.mdl to be used
  278.                                | the capture the flag games.  I made this to
  279.                                | eliminate the
  280.                                | confusion that comes from a player on blue te
  281.                                | wearing a
  282.                                | red shirt and visa versa.  This is the Quake-
  283.                                | with the
  284.                                | the pant's color for his shirt.
  285. CATADOOM.ZIP   380219  10-14-96  Quake: - Catacombs of Doom (Lair of the Phoen
  286.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  287.                                | A Deathmatch level based specifically one
  288.                                | of our favourite Doom2 Level and appropr-
  289.                                | iately "Quake-ified".
  290. CBOT1.ZIP      247109  11-03-96  Quake: - Eliminator Bot Deathmatch Level
  291.                                | Info [././.]  New ./././-/./. (by GamesNet)
  292.                                | This  is a level I made for the EliminatorBot
  293.                                | you need to go a
  294.                                | with this level, as this level was inspired b
  295.                                | the House of Cythn
  296.                                | on the net, but rocks with bots.
  297. CHASECAM.ZIP    14090  09-21-96  Quake: - Chase cam
  298.                                | Info [././.]  New ./././././. (by GamesNet)
  299. CHASEROC.ZIP   159456  10-06-96  Quake: - Chase Rocket, v0.1
  300.                                | Info [././.]  New ./././././. (by GamesNet)
  301.                                | Chase cam v3.3, (which isn't released yet) is
  302.                                | built into this
  303.                                | patch also.  The main improvement of 3.3 is t
  304.                                | targeter.
  305. CHILLERS.ZIP   270141  09-29-96  Quake: - Chillers
  306.                                | Info [-/-/D]  New -/-/./././. (by GamesNet)
  307.                                | This is my first quake map. This deathmatch l
  308.                                | is
  309.                                | based on a club I like to go to.It has sort o
  310.                                | medevil theme to it. Medium sized with all th
  311.                                | weapons.
  312. CHNDLIER.ZIP     4164  11-03-96  Quake: - Chandelier
  313.                                | Info [././.]  New ./././-/./. (by GamesNet)
  314.                                | This is just a chandelier I whipped up.
  315. CHSE1M1.ZIP    125597  10-01-96  Quake: - This is a demo using Rob Albin's
  316.                                | ChaseCam2.
  317.                                | Chasecam2 is a kick ass patch! get it!
  318. CLAUS.ZIP       34354  10-01-96  Quake: - yeah this is my level for quake
  319. CLIMB.ZIP      160585  10-17-96  Quake: - The Climb
  320.                                | Info [S/-/-]  New ./././././. (by GamesNet)
  321.                                | Testing out some new things as far as
  322.                                | architecture(ie.ramps, slope
  323.                                | etc.)
  324. CLOGGED.ZIP    104885  09-29-96  Quake: - Clogged (Version 1.1)
  325.                                | Info [-/-/D]  New ./././././. (by GamesNet)
  326.                                | A deathmatch level consisting of a battle
  327.                                | arena, hallways around the perimeter, lower
  328.                                | and upper water rooms, and strange flooded
  329.                                | tubes connecting them all.
  330.                                | Note:                     This level was comp
  331.                                | via QBSP et all
  332.                                | for registered Quake versions 1.00 & 1.01.
  333.                                | Effects of running this BSP with other versio
  334. CLOWN.ZIP      127907  11-20-96  Quake: - Clown Soldier
  335.                                | Info [././.]  New ./././L/./. (by GamesNet)
  336. CLUSTER.ZIP     20779  10-01-96  Quake: - CLUSTER
  337. COFFIN.ZIP     180867  10-17-96  Quake REG 1.01 or hi: - The Coffin: Quake
  338.                                | DeathMatch Level
  339.                                | Info [-/./.]  New ./././././. (by GamesNet)
  340.                                | The Coffin is a relatively small Deathmatch-o
  341.                                | level for Quake.  There
  342.                                | are three main areas: a two-story square aren
  343.                                | a smaller square arena with stairs, and a sew
  344.                                | There are many teleporters, weapons, and armo
  345. COLORCRO.ZIP   106676  10-01-96  Quake: - MY NEW IMPROVED CROW MDL
  346. COM.ZIP        241524  10-17-96  Quake: - Challenge of the Masters for QUAKE
  347.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  348.                                | Challenge of the Masters is a small but tight
  349.                                | DeathMatch level for Quake. Tons of angled
  350.                                | ramps able you to to drop grenades on the
  351.                                | unsuspecting foes below while they exchange
  352.                                | rocket fire with you. Teleporters wisk you
  353.                                | speedly to the second floor where you will
  354.                                | have the advantage to dish out your carnage.
  355.                                | Fast and furious action. A bloodfest.
  356. COMPASS.ZIP    132458  09-29-96  Quake: - Display direction player is facing
  357.                                | Info [././.]  New ./././-/./. (by GamesNet)
  358.                                | This mod will display the direction you are
  359.                                | facing whenever you
  360.                                | hits the TAB key. (don't worry, TAB still sho
  361.                                | scores).
  362. COMPRESS.ZIP    59130  10-14-96  Quake: - The Compressor
  363.                                | from The QuakeLab based on a concept by David
  364.                                | Spell
  365. COMPV09B.ZIP     7607  10-01-96  Quake: - C o m p i l e v0.9 beta
  366.                                | ====================================
  367.                                | Compile v0.9b, a command-line driven
  368.                                | shell for QBSP, LIGHT and VIS - the
  369.                                | id Quake level compiling utilities.
  370.                                | Compile supports:
  371.                                | -* Multiple map files with identical
  372.                                | ·  parameters
  373.                                | -* Full manual control of all
  374.                                | ·  command line parameters for QBSP,
  375. COOL_WEP.ZIP   126582  10-01-96  Quake: - This QuakeC patch changes
  376.                                | a couple of the weapons...
  377. COOP-PAK.ZIP   164596  09-21-96  Quake: - Co-op Pack
  378.                                | Info [././.]  New ./././././. (by GamesNet)
  379.                                | f the Modification
  380.                                | -------------------------------
  381.                                | My compilation of others patchs.  This is mad
  382.                                | for single and
  383.                                | co-op play(don't you people ever get tired of
  384.                                | deathmatch?).
  385.                                | Put together not to give an advantage, but a
  386.                                | little wider choice
  387. COWBOY.ZIP      20390  10-22-96  Quake: - Angel Eyes Skin Replacement for Play
  388. CROSSME.ZIP    101589  11-10-96  Quake REG 1.01 or hi: - Cross Me
  389.                                | Info [-/./D]  New ./././././. (by GamesNet)
  390.                                | Deathmatch only map.
  391.                                | Best with 3-5 players.
  392.                                | There is NO EXIT in this level.
  393. CSPIKE10.ZIP   135636  09-30-96  FILE: cspike10.zip
  394.                                | CONTENTS: spikes.qc weapons.qc progs.dat
  395.                                | progs.src spike10.txt
  396.                                | AUTHOR: Charlie Zimmerman
  397.                                | EMAIL: czimmerm@cyberenet.net
  398.                                | HOME:
  399.                                | http://www.cyberenet.net/~czimmerm/quake.html
  400.                                | CHANGES:  OOOPS.  Major bug fixed.  If the
  401.                                | grenade launcher was fi
  402.                                |        the nailguns quake crashed.  Now that is fix
  403. CUJGRAP.ZIP    550240  11-20-96  Quake: - Me and my dog Cujo
  404.                                | Info [././.]  New ./././L/./. (by GamesNet)
  405. CYBRDMON.ZIP   506352  11-10-96  Quake: - Tower of Babel
  406.                                | Info [S/C/D]  New S/-/./././. (by GamesNet)
  407.                                | Have you ever played Doom? Then you'll
  408.                                | know what this is about. If you don't
  409.                                | want to be surprised, go on and read
  410.                                | spoiler.txt
  411. DARKBT01.ZIP   315383  11-10-96  Quake: - Dark Bot
  412.                                | Info [././.]  New ./././L/./. (by GamesNet)
  413. DARKHALL.ZIP  1663838  11-03-96  Quake: - Dark Halls V1.01
  414.                                | Info [-/-/D]  New -/G/./././- (by GamesNet)
  415.                                | Deathmatch level for Quake(tm), intended for
  416.                                | 3-4 players,
  417.                                | about the size (and style) of DM2.
  418. DARTS06.ZIP    156551  10-01-96  Quake: - Poison Dart Gun v0.6 Adds a poison
  419.                                | dart gun : shoots darts which cause health to
  420.                                | gradually drain.
  421. DAS_QDM1.ZIP   145634  10-01-96  DaScott's Quake Deathmatch mods v1.0
  422.                                | ====================================
  423.                                | by DaScott  (on #quake)
  424.                                | dascott@richnet.com and
  425.                                | entreri@richmond.infi.net
  426.                                | Type: Server required only
  427.                                | Target: Deathmatch!
  428.                                | Source: Not included; Coming soon!
  429. DBTD.ZIP       143001  09-29-96  Quake: - Death By The Dozen
  430.                                | Info [././.]  New ./././././. (by GamesNet)
  431.                                | A DM Level aimed at 4-8
  432.                                | player games. A detailed text file is include
  433.                                | in the dbtd.zip file.
  434. DEATHIC.ZIP     74167  11-20-96  Quake REG 1.01 or hi: - Death is Coming: Quak
  435.                                | DeathMatch Level
  436.                                | Info [-/./.]  New ./././././. (by GamesNet)
  437.                                | Quite small, but totally action packed Quake
  438.                                | deathmatch map.  Mini castle/tower/hut thing
  439.                                | in middle of map, rafters/ledges around sides
  440.                                | and catwalk over head. 10 respawn points.
  441. DEATHX3.ZIP    110468  11-03-96  Quake: - deathx
  442.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  443.                                | TeamFortress v1.3 Quake Map
  444. DECOYZ.ZIP     146516  09-21-96  Quake: - Decoyz Quake QC Modification
  445.                                | Info [././.]  New ./././././. (by GamesNet)
  446.                                | Bind a key to IMPULSE 61 to throw the decoy
  447.                                | activator(Looks like a
  448.                                | Bind a key to IMPULSE 62 to activate the deco
  449.                                | Bind a key to IMPULSE 63 to remotely detonate
  450.                                | decoy.
  451.                                | Bind a key to IMPULSE 64 to switch the decoy
  452. DECOYZ2.ZIP     69693  09-29-96  Quake: - Decoyz Quake QC Modification
  453.                                | Info [././.]  New ./././-/./. (by GamesNet)
  454.                                | I wanted to make these decoyz for use in DEAT
  455.                                | MATCHES after looki
  456.                                | decoy and hologram mods.  Most of those didn'
  457.                                | work quite
  458.                                | right or have what I wanted.
  459.                                | Bind a key to IMPULSE 61 to throw the decoy
  460.                                | activator(Looks like a
  461.                                | Bind a key to IMPULSE 62 to activate the deco
  462. DECREE.ZIP     559503  11-20-96  Quake: - Devil's Decree
  463.                                | Info [S/C/-]  New -/-/./././- (by GamesNet)
  464.                                | Full Quake map.
  465. DEEPFRY.ZIP     80468  10-06-96  The Deep Fryer Cage - from The QuakeLab
  466. DELIRIUM.ZIP   472085  11-10-96  Quake: - Demented Delirium
  467.                                | Info [S/C/D]  New -/-/./././- (by GamesNet)
  468.                                | This level was made for deathmatch, and has m
  469.                                | items laying around in it for deathmatch play
  470.                                | However, because i
  471.                                | to find people to play deathmatch levels with
  472.                                | than to play it by
  473.                                | I have inputted some monsters to wack at.  Du
  474.                                | the large number
  475.                                | I MADE IT HARD.  So be sure to put all the
  476. DEMOCH2.ZIP    147601  09-29-96  Demo Charges v2.0 for Quake. This addon
  477.                                | gives you a demolition bomb that will attach
  478.                                | to anything and allow you to detonate from
  479.                                | a distance. Very cool. New Graphics.
  480. DESPAIR.ZIP    328447  10-06-96  Quake: - Liquid Despair
  481.                                | Info [S/-/D]  New -/-/./././- (by GamesNet)
  482.                                | Single player level for registered Quake.Well
  483.                                | planned,
  484.                                | ,nicely designed lighting and texture matchin
  485.                                | monsters,working doors,exit(takes you to e1m8
  486.                                | lots of places to kill things.>:)
  487. DETHCRSS.ZIP   172772  11-03-96  Quake Registered v1.: - Death Cross v1.0
  488.                                | Info [S/-/D]  New -/-/./././. (by GamesNet)
  489.                                | Quake BSP
  490. DM3RULES.ZIP   125251  09-21-96  Quake: - DeathMatch 3 Rules (QuakeC patch)
  491.                                | Info [././.]  New ./././././. (by GamesNet)
  492.                                | Makes weapons stay in play, like they
  493. DM5-HELL.ZIP   938274  09-30-96  -------------------------------------
  494.                                | ·7 Quake Maniacs kicking ASS in DM5!
  495.                                | -------------------------------------
  496.                                | Watch me going ASSASSIN at frag >50!
  497.                                | =====================================
  498. DMCAM11.ZIP    150498  09-29-96  Quake: - DocWilco's DeathMatch Camera
  499.                                | Info [././.]  New ./././-/./. (by GamesNet)
  500. DMMDE321.ZIP    73958  10-06-96  Quake: - Deathmatch Modes
  501. DMROCK_1.ZIP   294952  10-01-96  Quake: - Dm Rocks v.5
  502. DOB.ZIP        201431  10-17-96  Quake: - Dynasty of Blood for QUAKE
  503.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  504.                                | Dynasty of Blood is a small but tight
  505.                                | DeathMatch level for Quake and features
  506.                                | a wind tunnel to aid you in reaching the
  507.                                | rafters where the better weapons lie.
  508.                                | If you locate the secret area the Quake
  509.                                | Power awaits you. Ment for 2 to 4 players,
  510.                                | Dynasty of Blood has 8 DM starts. A bloodfest
  511. DOGGET1.ZIP    325648  09-29-96  Quake Registered 1.0: - DOGGET1.1
  512.                                | Info [-/./D]  New ./././././. (by GamesNet)
  513.                                | Death match level based loosely on old doomII
  514.                                | wad. Has traps and tricks and other
  515.                                | groovy stuff that is quake styled..
  516. DOGGIE.ZIP     130845  09-21-96  Quake: - ....Doggie Rocket
  517.                                | A neat patch I made myself. It turns your bor
  518.                                | rockets
  519.                                | into DOGGIES! When you launch them, 'Woof!
  520.                                | Woof!' when they
  521.                                | explode, they whine.
  522. DOOMGUNS.ZIP   136229  10-17-96  Quake: - DoomGuns
  523.                                | Info [././.]  New ./././././. (by GamesNet)
  524. DOTD.ZIP       274695  09-21-96  Quake: - Death On The Docks
  525.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  526.                                | A DM Level aimed at 4-8 player games
  527. DPT106.ZIP     180217  11-20-96  Quake: - Deathmatch Power Toys
  528.                                | Info [././.]  New ./././-/./. (by GamesNet)
  529. DQLBETA.ZIP     45681  10-06-96  Dan's Quake-C Launcher Version .05 ß
  530. DRAKOPF.ZIP    805005  11-03-96  Quake: - DRAKOPF
  531.                                | Info [S/-/D]  New -/G/./././- (by GamesNet)
  532.                                | 2 single-player levels(It was 1 level;2Mb,108
  533.                                | brushes
  534.                                | ,ok,I got carried away) The 1st part starts o
  535.                                | in the
  536.                                | mountains leading to the castle Drakopf.It
  537.                                | contains a
  538.                                | 'dopefish'style secret,and the usual gang of
  539.                                | monsters.
  540. DRKEY012.ZIP   833015  10-06-96  Quake: - DarkEye Guided Missile v0.12
  541. DRONE03.ZIP    127369  10-01-96  Quake: - Drone v.03
  542. DROPDE-2.ZIP   499914  10-01-96  Quake: - DROP DEAD v1g
  543. DRUG.ZIP       163251  10-17-96  Quake: - drugged quake player demo
  544.                                | Info [././.]  New ./././-/./. (by GamesNet)
  545.                                | Quake character got some dope (by divine
  546.                                | intervention).
  547. DRUGQC.ZIP       7499  10-23-96  Quake: - drugged player quake c patch
  548.                                | Info [././.]  New ./././-/./. (by GamesNet)
  549.                                | Impulse 12 will start the fun. Try to play qu
  550.                                | on nightmare now.
  551. DTHMAP.ZIP     237094  10-23-96  Quake: - DeathMap
  552.                                | Info [-/-/D]  New ./././././. (by GamesNet)
  553.                                | My first venture into creating levels
  554.                                | for Quake. Has a wind tunnel, spike-
  555.                                | shooters, a collapsing bridge, and
  556.                                | a crusher. Also has two teleporters.Has
  557.                                | an original trap, which is easy enough
  558.                                | to escape though.
  559. DTHSPWN2.ZIP   373379  10-01-96  Quake: - DeathSpawn2
  560.                                | Info [././D]  New -/-/./././. (by GamesNet)
  561.                                | This is the second version of the level
  562.                                | DeathSpawn.
  563.                                | I added some more cool things too enhance
  564.                                | deathmatch
  565.                                | play and changed some textures too make it lo
  566.                                | better.
  567.                                | You will definitly notice the difference's si
  568.                                | i also
  569. DUKEMOD.ZIP    183619  10-01-96  Quake: - Dukemod
  570. DUNGEON.ZIP    110635  10-06-96  Quake: Deathmatch Dungeon I
  571.                                | Info [./-/.]  New -/-/./././- (by GamesNet)
  572.                                | This is a small deathmatch level for 4
  573.                                | players (only 4 starts). We have played
  574.                                | this with 3 deathmatchers and it has got
  575.                                | some action :). Prepare to get fragged...
  576.                                | BTW, to get to the upper floor, jump when
  577.                                | you are below the round holes on ceiling.
  578. DXF2TRI.ZIP     73973  10-01-96  Quake: - DXF2TRI
  579.                                | DXF polyline/polygon to triangle converter
  580. E1M1ANG.ZIP    209850  10-06-96  Quake: - Uh... here's a demo of a nice guy
  581.                                | (that's me) beating E1M
  582.                                | with 100% secrets and 100% kills, with an axe
  583.                                | know it's already
  584.                                | been done, but I do it a little differently (
  585.                                | those of you who
  586.                                | didn't like how it was done before). You'll k
  587.                                | what I mean when
  588.                                | see it. Anyhow, thanks to Smack for doing the
  589.                                | first one. If he did
  590. E1M2_215.ZIP   129478  10-01-96  Quake demo, S/W ver 1.01
  591.                                | (runs on reg. ver also)
  592. EARTHWAR.ZIP    19567  09-06-96  Duke Nukem 3D: EARTHWAR (Version 1.3) (Single
  593.                                | Player, DukeMatch). A battle zone near a majo
  594.                                | quake site...
  595. EBASE1.ZIP      48558  11-10-96  Quake: - EarthQuake Base
  596.                                | Info [-/-/D]  New -/-/./././. (by GamesNet)
  597.                                | A small level kind of like Qhenge only with a
  598.                                | industrial setting.  This level is great fun
  599.                                | in a DeathMatch with Bots. I made it to be
  600.                                | used with the Reaper bot.
  601. EDM-V099.ZIP     8109  10-14-96  Quake: - Extra Deathmatch Modes Module
  602.                                | Info [././.]  New ./././././. (by GamesNet)
  603. EFXB1.ZIP      153624  10-07-96  Quake: - EFX v1.0b (Beta, First release)
  604. EJECT.ZIP      129027  09-29-96  QuakeC Addon that makes the shotguns eject
  605.                                | shell casings! Very cool. New sounds/graphics
  606. ELB_DM3.ZIP      5746  10-09-96  Quake: - Dm3 (The Abandoned Base)
  607.                                | Info [././.]  New ./././././. (by GamesNet)
  608. ELDEN1.ZIP     368535  10-06-96  Quake: - EldenCross!
  609.                                | Info [S/-/-]  New ./././././. (by GamesNet)
  610.                                | A single playercool map ...
  611.                                | Using metal.wad, with 23
  612.                                | monsters.
  613. ELIM-VX1.ZIP    12923  09-29-96  Quake: - DM1 and E1M2 maps for Eliminator Bot
  614.                                | Info [././.]  New ./././-/./. (by GamesNet)
  615. ELIM14.ZIP     161571  09-29-96  Quake: - Eliminator CBot Engine
  616.                                | Info [././.]  New ./././-/./. (by GamesNet)
  617. ELIM14PK.ZIP  1921438  10-01-96  Quake: - This is the latest version of ELIM 1
  618. ELIMD2M7.ZIP     4527  10-01-96  Quake: - D2MAP07 for Eliminator Bot
  619.                                | Info [././D]  New ./././-/./. (by GamesNet)
  620.                                | I don't like the deathmatch levels in Quake v
  621.                                | much, actually th
  622.                                | nice but I had enough of them... I was very h
  623.                                | to see Tom Musta
  624.                                | Quake version of Doom2's map07, which is a gr
  625.                                | deathmatch level,
  626.                                | never got to play more than two players here.
  627.                                | This map07 is grea
  628. ELIMDESO.ZIP   386906  09-30-96  Quake: - House of Desolation bsp map for
  629.                                | Eliminator Bot
  630.                                | Info [././.]  New ./././-/./. (by GamesNet)
  631. ELIMDM4.ZIP    162822  09-29-96  Quake: - DM4 map for Eliminator Bot
  632.                                | Info [././.]  New ./././-/./. (by GamesNet)
  633. ELIMTST1.ZIP   155110  09-29-96  Quake: - Eliminator CBot Engine - Level
  634.                                | Construction Set
  635.                                | Info [././.]  New ./././-/./. (by GamesNet)
  636.                                | This is a construction set for creating level
  637.                                | for use with the
  638.                                | Eliminator Bot Patch and the CBot Engine.
  639.                                | It contains a compiled version of the Engine
  640.                                | Test Mode,
  641.                                | a copy of the Eliminator Waypoint Guide, plus
  642.                                | example level
  643. EL_DOTD.ZIP    271010  10-14-96  Quake: - Eliminator does Death On The Docks
  644.                                | Info [-/-/-]  New -/-/./././- (by GamesNet)
  645.                                | A DM Level aimed at 4-8
  646.                                | player games, now compatible with the Elimina
  647.                                | Bot
  648.                                | patch.
  649. EL_KYSE3.ZIP   493760  10-06-96  Quake: - kysenty3 map for the eliminator bot
  650.                                | Info [././.]  New ./././-/./. (by GamesNet)
  651. ETHELL.ZIP     160682  11-03-96  Quake: - Et's Level Of HELL!!!!
  652.                                | Info [./-/-]  New -/-/./././- (by GamesNet)
  653.                                | Cool Single play level. Awesome actually. Jus
  654.                                | try it. It is prett
  655. ETWORLD.ZIP    592230  11-03-96  Quake: - E.T.'s World
  656.                                | Info [./-/-]  New -/-/./././- (by GamesNet)
  657.                                | A Mario-like single player Quake map.
  658. EXPLVER1.ZIP    57271  10-06-96  Exploding Walls v1.0 from The QuakeLab
  659. E_QHENGE.ZIP    78645  10-06-96  Quake: - Eliminator Does QuakeHenge
  660.                                | Info [././D]  New ./././././. (by GamesNet)
  661.                                | QHenge is great, its fast, simple and alot
  662.                                | of fun, but wait theres more!  Now with
  663.                                | Eliminator code bring on gibbed death madness
  664.                                | Mod includes basic eliminator code, not much
  665.                                | really, just enough to make it fun.  Also
  666.                                | Qhenge now sports a lightning gun instead of
  667.                                | a rocketlauncher, an extra nailgun or two
  668.                                | some armor, and more ammo.
  669. FAKEIT09.ZIP   130314  11-10-96  Quake: - Fakeit
  670.                                | Info [././.]  New ./././-/./. (by GamesNet)
  671. FAST3.ZIP      153363  11-03-96  Quake: - Fast Flag
  672.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  673.                                | TeamFortress v1.3 Quake Map
  674. FASTQCC.ZIP    154800  10-07-96  Quake: -  This is the standard qcc with a num
  675.                                | of mods to make i
  676.                                | Mostly for unix users, but if you have a PC
  677.                                | compiler (hopefully gc
  678.                                | should compile ok.
  679.                                | · On the included .qc files this compiles abo
  680.                                | twice as fast. The
  681.                                | mods to make it go 3.5x-4x faster just don't
  682.                                | for some reason.
  683.                                | stay on top of it. This version DOES work. ;)
  684. FEMPLAYR.ZIP    20544  10-06-96  Quake: - This is a texture replacement
  685.                                | for the player in Quake.  It replaces the pla
  686.                                | in
  687.                                | Quake with a female warrior.
  688. FFIELD.ZIP     686007  11-03-96  Quake: - Union Force Field
  689.                                | Info [././.]  New ./././L/./. (by GamesNet)
  690. FIRE.ZIP       149582  09-21-96  Quake Registered 1.0: - fIreZtar's First
  691.                                | Info [././D]  New -/-/./-/-/. (by GamesNet)
  692.                                | Now VISed!
  693.                                | One wind-tunnel,two lifts,a grenade launcher,
  694.                                | Rather neat small DM level.
  695.                                | Btw, don't pay attention to the message
  696.                                | "bonus item fell out..etc", it's just coz
  697.                                | I Hex edited it at the end and took out an
  698.                                | armor.
  699. FIREPOWR.ZIP   140748  10-01-96  Quake: - Freak's Firepower
  700. FLAMES.ZIP     370608  09-30-96  Quake: - FLAMES & FLARES - the Quake flames a
  701.                                | flare addition!
  702.                                | Info [././.]  New ./././L/./. (by GamesNet)
  703.                                | I was just playing with QuakeC, trying to add
  704.                                | weapons.. and th
  705.                                | kind of emerged while I was writing something
  706.                                | completely different
  707.                                | original project failed miserably (I've given
  708.                                | now) so I started
  709.                                | these instead..
  710. FLARE2.ZIP     124891  10-01-96  Quake: - Quake Flares 2
  711. FRAGGIN.ZIP    249516  10-01-96  Quake: - fraggin.dem Hall.bsp
  712. FRAGYARD.ZIP   152467  11-10-96  Quake: - Fragyard
  713.                                | Info [-/./D]  New -/-/./././. (by GamesNet)
  714.                                | My first attempt at Quake editing.
  715.                                | This map was based on the Quake map
  716.                                | d2map07.bsp by Tom Mustaine, which was
  717.                                | a remake of the Doom 2 map 7.  My friends
  718.                                | and I liked it so much, we wanted
  719.                                | to extend it a bit, by adding some more
  720.                                | brushes and changing a few things.
  721. FRCASTLE.ZIP   326667  11-03-96  Quake: - Fear Castle
  722.                                | Info [S/./D]  New ./././././. (by GamesNet)
  723.                                | Single and Deathmatch Quake castle map
  724.                                | Additional thanx to     : id, bsp, and the ot
  725.                                | tools
  726. FREDCAST.ZIP   209420  10-23-96  Quake REG 1.01 or hi: - FredCast
  727.                                | Info [-/./D]  New ./././././. (by GamesNet)
  728.                                | Deathmatch map - No exit
  729.                                | Made for lots of close combat
  730. FUNRUN.ZIP     227836  11-20-96  Quake: - FunRun
  731.                                | Info [./-/.]  New ./././././. (by GamesNet)
  732. GALORE.ZIP     188630  10-22-96  Quake: - Quake Dm Level! DL it
  733.                                | This is a BETA version, there will be MANY
  734.                                | modifications before
  735.                                | uploading to cdrom.com.. Final version should
  736.                                | done soon
  737. GENIUS.ZIP      12822  10-01-96  Quake: - Genius Missiles(tm) v1.0
  738. GIBGUNS.ZIP    126161  10-01-96  Quake: - Gib Guns v.1b
  739. GIGGLER2.ZIP   278578  09-29-96  Quake: - Giggler2.bsp - Cloud Castle
  740.                                | Info [./-/D]  New -/-/./././- (by GamesNet)
  741.                                | Deathmatch Quake map made for the
  742.                                | deathmatch 2 setting.  A castle in
  743.                                | the sky.
  744.                                | Other Works             : Giggler.bsp
  745.                                | Qflag.bsp - Quake Capture the Flag
  746.                                | Qtag.bsp - Quake Tag
  747. GIGGLER4.ZIP   603683  10-17-96  Quake: - Giggler4.bsp
  748.                                | Info [./-/D]  New -/-/./././. (by GamesNet)
  749.                                | Fairly large deathmatch Quake map made for th
  750.                                | deathmatch 2 setting.
  751.                                | Other Works             : Giggler.bsp
  752.                                | Giggler2.bsp
  753.                                | Giggler3.bsp
  754.                                | Qflag.bsp - Quake Capture the Flag
  755.                                | Qtag.bsp - Quake Tag
  756. GIL-SKIN.ZIP    23078  11-03-96  DIε ███████▒ ██▒ ██▒     ██████▒  ██████▒
  757.                                | ≈≈≈≈██▒≈≈≈≈≈≈██▒≈██▒≈≈≈≈≈██▒≈≈██▒≈██▒≈≈≈≈≈≈≈≈
  758.                                | ≈≈≈≈██▒≈███▒≈██▒≈██▒≈≈≈≈≈██▒≈≈██▒≈██████▒≈≈≈≈
  759.                                | ≈≈≈≈██▒≈≈██▒≈██▒≈██▒≈≈≈≈≈██▒≈≈██▒≈██▒≈≈≈≈≈≈≈≈
  760.                                | .   ███████▒ ██▒ ██████▒ ██████▒  ██████▒
  761.                                | .pRäSenTieRt     ¿°°°\|/°°°?    [28.09.1996]
  762.                                | <====[o1 oF o1]=============================>
  763.                                | .  HOW TO CREATE NEW PLAYER SKiNS IN QUAKE
  764.                                | .     BY BARRET ALEXANDER, ID SOFTWARE
  765.                                | <===========================================>
  766. GIL-WIND.ZIP   212107  11-03-96  DIε ███████▒ ██▒ ██▒     ██████▒  ██████▒
  767.                                | ≈≈≈≈██▒≈≈≈≈≈≈██▒≈██▒≈≈≈≈≈██▒≈≈██▒≈██▒≈≈≈≈≈≈≈≈
  768.                                | ≈≈≈≈██▒≈███▒≈██▒≈██▒≈≈≈≈≈██▒≈≈██▒≈██████▒≈≈≈≈
  769.                                | ≈≈≈≈██▒≈≈██▒≈██▒≈██▒≈≈≈≈≈██▒≈≈██▒≈██▒≈≈≈≈≈≈≈≈
  770.                                | .   ███████▒ ██▒ ██████▒ ██████▒  ██████▒
  771.                                | .pRäSenTieRt     ¿°°°\|/°°°?    [28.09.1996]
  772.                                | <====[o1 oF o1]=============================>
  773.                                | . WiNDOWS 32 BiT x86 DEDiCATED QUAKE SERVER
  774.                                | <===========================================>
  775. GLASS.ZIP       38551  10-06-96  RealGlass - from The QuakeLab
  776. GODELQC5.ZIP   270059  10-22-96  Quake: - Later versions of this mod
  777.                                | Version 5 of the Godel Quake C Mods.
  778. GONDOLA.ZIP    106141  10-06-96  The Gondola - from The QuakeLab
  779. GRAVITY2.ZIP   138656  10-01-96  Quake: - Gravity Grenades v2.0
  780. GREATGIB.ZIP   126161  10-23-96  Quake: - GORE QUAKE
  781.                                | Info [././.]  New ./././-/./. (by GamesNet)
  782.                                | Do you wish Quake was more gory?
  783.                                | Well this Quake-C patch is your answer. This
  784.                                | gibs fly all ove
  785.                                | the place. Just go try it.
  786. GRNDFEST.ZIP    27259  09-29-96  Quake: - Grenade Fest 2, Ogre's Revenge
  787.                                | Info [././.]  New ./././-/./. (by GamesNet)
  788.                                | The boys at id were too kind, they made all t
  789.                                | handy targeting
  790.                                | functions and then didn't let the monsters us
  791.                                | half of them.  Well
  792.                                | if you've ever thought that the monsters were
  793.                                | easy to avoid in
  794.                                | Quake, don't worry.  They can get smarter :)
  795. GUARDIAN.ZIP   153015  10-22-96  Guardian from The Quake Chronicles
  796. GUIDE101.ZIP   242794  10-14-96  Quake: - Guided Missiles v1.01
  797. HALLOW02.ZIP    96957  11-03-96  Quake: - HALLOWED GROUND
  798.                                | Info [S/C/-]  New -/-/./././- (by GamesNet)
  799.                                | When the Clans were young, a place was
  800.                                | needed for righteous battle!
  801.                                | Additional Credits to   : Ben Morris (WORLDCR
  802.                                | designer), Walnut
  803.                                | FTP site (ftp.cdrom.com), and id Software.
  804.                                | Special Thanks to       : Jay Wilbur and John
  805.                                | Carmack of id Softwa
  806.                                | answering all manner of silly questions; the
  807. HARDTRGT.ZIP   242103  11-03-96  Quake: - Hard Target for QUAKE
  808.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  809.                                | Hard Target is an Army Base style
  810.                                | DeathMatch level. There are 3 secret
  811.                                | areas that contain each artifact, the
  812.                                | easiest contains the Ring of Invisibility
  813.                                | and the hardest contains the Pentagram
  814.                                | of Protection. While the floating platform
  815.                                | is your access to the superior guard spot
  816.                                | for players seeking the secret area with
  817. HAVOC.ZIP      218115  11-03-96  Quake: - Havoc
  818.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  819.                                | TeamFortress v1.3 Quake Map
  820. HEADS.ZIP      437282  10-01-96  Quake: - Heads.qc by Casey Robinson
  821. HEAP.ZIP       279877  10-14-96  Quake: - The Trash Heap V.1
  822.                                | Info [././-]  New -/-/./././- (by GamesNet)
  823.                                | Pretty small, but *I* like it
  824. HELLPLAY.ZIP    25414  10-01-96  Quake: - This is a remake of the
  825.                                | Hellknight refitted for the
  826.                                | player.mdl. Not much involved here just some
  827.                                | simple
  828.                                | changes.
  829. HELSCRAG.ZIP   219582  10-17-96  Quake: - Hell Scrag
  830.                                | Info [S/./-]  New ./././L/./. (by GamesNet)
  831. HOCKEY.ZIP     109354  11-03-96  Quake: - Et's Hockey Arena
  832.                                | Info [-/-/.]  New -/-/./././- (by GamesNet)
  833.                                | Cool Hockey Arena with stands and all weapons
  834. HOMEFIX.ZIP    129903  11-20-96  Quake: - Selectable Homing Missile Fix
  835.                                | Info [S/./-]  New ./././-/./. (by GamesNet)
  836.                                | I really enjoyed Vhold's Homing missile patch
  837.                                | made me want to
  838.                                | own patches). But I wanted to disable it in
  839.                                | deathmatch (Cheesey!)
  840.                                | it selectable in single player mode (sometime
  841.                                | you don't want to h
  842.                                | crucified zombies).
  843. HOUSTRPS.ZIP   517014  11-03-96  Quake: - Enter the Dragon
  844.                                | Info [S/C/D]  New -/-/./././- (by GamesNet)
  845.                                | Enter the Dragon and House of Traps are
  846.                                | two unique single player levels for Quake.
  847.                                | In Enter the Dragon you will select your
  848.                                | skill level for your journey through the
  849.                                | House of Traps. You will have to choose
  850.                                | 1 of the 4 rooms to select your skill
  851.                                | preference. Each room being a little more
  852.                                | difficult then the previous.
  853. IDGLOBE.ZIP    133491  10-01-96  Quake: - IDGlobe.qc 1.2
  854. IMPULIST.ZIP     2206  10-01-96  Quake: - Standard Issue Impulse
  855.                                | Lister for Quake (IMPULIST)
  856. INFINITY.ZIP   221282  11-20-96  Quake: - Infinity
  857.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  858.                                | A cool deathmatch level that I did
  859.                                | primarily as a learning experience.
  860.                                | I'm more pleased than I had expected
  861.                                | with the results. The main lesson I
  862.                                | learned, however, is to avoid large
  863.                                | open areas in Quake, as they tend to
  864.                                | slow down Pentiums at the bottom end
  865.                                | of the system requirements for Quake.
  866. INITIAL.ZIP    490885  10-17-96  Quake: - Initial Horror
  867.                                | Info [S/-/-]  New -/-/./././- (by GamesNet)
  868.                                | My first contribution to Quake Single player
  869.                                | levels.
  870. INTHESKY.ZIP   133682  11-20-96  Quake: - Up In The Sky
  871.                                | Info [-/-/.]  New -/-/././-/- (by GamesNet)
  872.                                | This is my first map (can't you tell?). I
  873.                                | started on a bigger map before using only
  874.                                | WorldCraft then I started messing around with
  875.                                | Quakemap which I liked but I found was
  876.                                | missing certain features and the invaluable
  877.                                | 3d view!....the other map shouldn't be too
  878.                                | far away now so watch out for it.
  879. IPEXIT05.ZIP   141077  10-06-96  Quake: - IP Exit v0.5
  880.                                | by Shoaib Kamil
  881. IRONWLVT.ZIP   749395  10-01-96  Quake: - Ok, this is my attempt at combining
  882.                                | alot of the qc patches together.
  883. IWBOT16.ZIP    562386  10-01-96  Quake: - IronWulvt's Deathmatch Bot
  884. JCFCRT00.ZIP   103774  11-10-96  Qauke: - j.c.f.'s court o' death
  885.                                | Info [-/-/.]  New -/-/./././- (by GamesNet)
  886.                                | wannabe yogi
  887. JQL.ZIP        148081  10-22-96  Quake: - John's Quake Launcher 1.0 - Win95
  888.                                | 13/10/96
  889. JUDAS24.ZIP    400702  11-03-96  Quake: - Judas24 (v1.0)
  890.                                | Info [-/-/.]  New -/-/./././- (by GamesNet)
  891.                                | Judas24 is based on my judas23.wad (for DOOM2
  892.                                | deathmatch) and represents the last level in
  893.                                | the Judas Series for either DOOM2 OR Quake.
  894.                                | I have designed this level to be used with
  895.                                | Avatar's deathmatch 3 QuakeC patch (included)
  896.                                | (See below for more details.)
  897. KICKASS.ZIP    133715  10-01-96  Quake: - KickAss Weapons Collection v1.0
  898. KILLEMAL.ZIP    36166  10-17-96  Quake: - Kill 'em all
  899.                                | Info [././.]  New ./././././. (by GamesNet)
  900.                                | Only one room, but there's ACTION, ACTION and
  901.                                | ACTION.
  902.                                | Additional Credits to   : Jim Lowell for Thre
  903.                                | Holger R÷ssig for testing and forcing me to
  904.                                | publish this map.
  905.                                | Bill Gates for his fantastic Win95 ;-)
  906.                                | ID Software for the best game since DOOM
  907.                                | * Play Information *
  908. KINGS1.ZIP     337033  09-21-96  Quake: - Kings Arena 1
  909.                                | Info [S/-/D]  New -/-/./././- (by GamesNet)
  910.                                | Deathmatch Quake Map
  911. KISSQ.ZIP      110946  11-20-96  Quake: - KISS QUAKE
  912.                                | Info [././.]  New -/G/./././- (by GamesNet)
  913.                                | It's Gene Simmons from Kiss !! Rock !
  914. KNDYBASE.ZIP   409900  10-17-96  Quake: - KandyBase
  915.                                | Info [-/-/D]  New ./././././. (by GamesNet)
  916.                                | Nice, medium-sized level for Deathmatch 2
  917.                                | _Very_ 3d, lots of divebombing and jumping
  918.                                | on people's heads guaranteed.
  919.                                | Also included is a quake C patch to make the
  920.                                | weapons more balanced (like in Doom2).
  921. KUAQE.ZIP      249629  10-06-96  Quake: - Combo Patch for Registered Quake
  922.                                | This patch combines:
  923.                                | · - A Flashlight (impulse 12)
  924.                                | · - A Laser Targeting System (impulse 13)
  925.                                | · - A Chase Camera (impulse 14)
  926.                                | · - A Flare Gun (impulse 15)
  927.                                | · - A Monster Remover (impulse 16)
  928.                                | · - Player Footstep Sound (impulse 17)
  929.                                | · - Non-solid but Gibbable monsters (like Duk
  930.                                | · - Shell Eject for Player Shotguns and Grunt
  931. KUAQE2.ZIP     269685  10-14-96  Quake: - Combo Patch For Registered Quake
  932. KYSENTRY.ZIP   288801  09-21-96  Quake: - Entryway - Quaked
  933.                                | Info [./-/.]  New ./././././. (by GamesNet)
  934.                                | Basically Level One of Doom2 (Entryway) recre
  935.                                | by my loving hands for Quake. On Doom2 this l
  936.                                | rocked. On Quake, there is nothing even close
  937. KYSENTY2.ZIP   523326  09-29-96  Quake: - Entryway ][ - Quaked
  938.                                | Info [S/./.]  New ./././././. (by GamesNet)
  939.                                | Basically Level One of Doom2 (Entryway) recre
  940.                                | by my loving hands for Quake. On Doom2 this l
  941.                                | rocked. On Quake, there is nothing even close
  942.                                | Yeah well that was the first one.. this is
  943.                                | slightly
  944.                                | updated (shoulda been a hell of a lot more..
  945.                                | was getting REAL pissed off with this.) Got s
  946.                                | water, a bit more health, teleporters moved d
  947. LAVA.ZIP        35727  10-01-96  Quake: - Example for lava.
  948. LAVAFLOW.ZIP    41010  10-14-96  Quake: - LavaFlow
  949.                                | Info [././.]  New ./././-/./. (by GamesNet)
  950. LAZSIGHT.ZIP   268083  09-29-96  Quake: Laser Sight 1.0
  951.                                | By Scott Ramsay
  952.                                | Quake C patch that adds
  953.                                | a laser sight to all
  954.                                | Quake Weapons
  955. LDG.ZIP        129799  10-01-96  Quake: - LDG
  956. LETSROCK.ZIP   408520  11-10-96  Quake: - Let's Rock!
  957.                                | Info [S/-/-]  New -/-/./././- (by GamesNet)
  958.                                | Highly detailed blacksmith's shop
  959.                                | and home. No monsters, but it's worth
  960.                                | taking a look at. It's kinda dark, so
  961.                                | you might want to set r_ambient to 80
  962.                                | or so to show all the detail.
  963. LIGHTB.ZIP       2809  10-01-96  Quake: - LightBomb 1.0
  964. LOADED.ZIP     431932  09-29-96  Quake: - -=lOAdEd=-                    by MaS
  965.                                | Info [./-/D]  New ./././././. (by GamesNet)
  966.                                | a great deathmatch area for for all da
  967.                                | people around the quakeworld
  968.                                | additional credits to   : -id- Software
  969.                                | da makers of quest
  970.                                | da dudez on #quakeed for helping me
  971.                                | beta testers  : rene stuchlik, marc hinterwel
  972.                                | ralf kraus, michael drtil
  973. LODOSSV1.ZIP  1835756  10-01-96  Quake: - My very first Quake add-on
  974.                                | Since I am a big
  975.                                | fan of Record of Lodoss War (a Japanese anima
  976.                                | I decided the first tiny one would be of it.
  977.                                | This doesnt do -too much-, in fact all it is
  978.                                | is some wav files. It replaces the first boss
  979.                                | sound effects. It is a very nice battle song
  980.                                | Lodoss. When you grab the rune, it starts pla
  981.                                | Because the level is small it will continue t
  982.                                | play until you shock him the first time. It s
  983. LRKRZ_01.ZIP   153634  09-21-96  Quake: - Lurkerz QuakeC Weapons/Items Hack
  984.                                | Info [././.]  New ./././././. (by GamesNet)
  985.                                | f the Modification
  986.                                | ===============================
  987.                                | I just wanted one Modified Prog.Dat file with
  988.                                | alot of
  989.                                | new weapons and items. so here is a quick lis
  990.                                | them.
  991. MAGNET.ZIP     255735  10-01-96  Quake: - Level magnet.bsp
  992.                                | This is the main office for
  993.                                | Magnet Interactive Studios
  994.                                | used as either a deathmatch or
  995.                                | single player adventure level.
  996.                                | I ran vis about 30 hours on the bsp
  997.                                | and it never returned, so it may be
  998.                                | sluggish with the redraws and all.
  999.                                | In this version, however, I did run
  1000.                                | vis -fast and it actually returned
  1001. MAGNUM.ZIP     130728  10-01-96  Quake: - Magnum For Quake v.5
  1002. MANGAB.ZIP     281545  11-10-96  Quake: - Manga Babe monster
  1003.                                | Info [././.]  New ./././L/./. (by GamesNet)
  1004. MAP01.ZIP      261156  11-10-96  Quake: - DooM II Map01
  1005.                                | Info [./-/D]  New -/-/./././. (by GamesNet)
  1006.                                | Yet another conversion of DooM II Map01.
  1007. MAPENT.ZIP       8257  10-22-96  Quake: - MAPENT- Quake .bsp entity mapper
  1008.                                | I originally thought entmap did what this pro
  1009.                                | does - extract a
  1010.                                | entities from a .bsp file into a text file fo
  1011.                                | easy editing and ma
  1012.                                | via "qbsp -onlyents".  Well, unless I've made
  1013.                                | stupid mistake and
  1014.                                | actually DOES do that (O the shame!) then thi
  1015.                                | program ought to ma
  1016.                                | happy (like me).
  1017. MAPSYNTX.ZIP    27849  10-01-96  Quake: - Quake Map Syntax checker
  1018. MAP_EDIT.ZIP   164602  10-06-96  MAP_EDIT - "On the fly" Quake level editor
  1019.                                | - simply QuakeC patch
  1020. MAP_ED~1.ZIP   172306  10-14-96  Quake: - MAP_EDIT_PRO
  1021. MARSBASE.ZIP   671532  10-14-96  Quake: - Marsbase
  1022.                                | Info [S/-/D]  New -/-/./././. (by GamesNet)
  1023.                                | GREAT deathmatch level for 6+ players
  1024.                                | Beta Testing            : Duke,  Emb^Ihos
  1025.                                | Other Works             : Volcano.bsp
  1026.                                | Moonbase.bsp
  1027. MARTIM3.ZIP    211637  11-10-96  Quake: - Deathmatch Competition '96 Tim and M
  1028.                                | Info [-/C/D]  New -/-/./././- (by GamesNet)
  1029.                                | This level was specially designed to kill...
  1030.                                | and kill and kill and so on.
  1031.                                | It's a perfect deathmatch level for two playe
  1032.                                | but three or more works fine to.
  1033.                                | (No stupid one player mode here!!!!!!!)
  1034.                                | Deathmatch rules!
  1035. MBOMBS.ZIP     131660  10-06-96  Quake: - This is modified version of "BOMBS8"
  1036.                                | "GRAP109B" it ha
  1037.                                | tested but, so far I have not found any bugs.
  1038.                                | has yet to be te
  1039.                                | a internet server so if anyone test it.  I wo
  1040.                                | like to know if i
  1041.                                | relatively well.  Also, if someone sets up a
  1042.                                | server with it on it
  1043.                                | know I would to check it out against other
  1044.                                | people.  I hope the pro
  1045. MDL23DS.ZIP     72370  10-01-96  Quake: - Convert Quake .MDL files
  1046.                                | to 3D Studio format.
  1047. MDLEDIT.ZIP    182582  11-03-96  MDLEDIT is a QUAKE-.MDL editor
  1048.                                | MAKE YOUR OWN MONSTERS/WEAPONS...
  1049.                                | [DOS]
  1050. MDLFLAG.ZIP      7980  10-01-96  Quake: - MDLFLAG v1.0
  1051.                                | This MS QuickC 2.5 compiled executable allows
  1052.                                | to change the fl
  1053.                                | any Quake model (.mdl) file.  Command line
  1054.                                | execution is as follows
  1055.                                | mdlflag <modelname> <flag1> [flag2 [flag3] ..
  1056.                                | <modelname> is the filename of the model with
  1057.                                | the .mdl extensio
  1058. MDLVW2.ZIP      46271  10-01-96  Quake: - mdlview version 2.00
  1059. MEDDLE16.ZIP   184662  10-06-96  Quake: - MedDLe v1.6
  1060. MEGA99.ZIP     140644  10-01-96  Quake: - Mega Weapons by Crazed
  1061. MEGA_999.ZIP    49029  10-06-96  Quake: - mega_999 example
  1062.                                | Info [S/-/D]  New -/././././. (by GamesNet)
  1063.                                | Increase players health to 999.
  1064. MILFOUR.ZIP     50785  10-14-96  Quake: - The Quad-Sectioned Military Door
  1065. MILLITE.ZIP     11979  10-06-96  The Military Base Lightpost - from the QuakeL
  1066. MINI.ZIP       326746  09-21-96  Quake: - Mini
  1067.                                | Info [S/-/-]  New -/-/./././. (by GamesNet)
  1068.                                | This is my first level for id's
  1069.                                | incredible game QUAKE. It was born
  1070.                                | while learning how to edit Quake, how
  1071.                                | to use triggers, make doors, lights and
  1072.                                | all that kind of things.
  1073.                                | There's also another reason for its
  1074.                                | size. It's so small because a full VIS
  1075.                                | already takes about 30 minutes on my
  1076. MIPIDX~1.ZIP   147526  10-22-96  Quake: - MIPINDEX, a miptexture indexer for D
  1077.                                | version 1.1a -- by Edward Kiser -- October 19
  1078.                                | This utility can generate a WAD2 from your Qu
  1079.                                | files, whether you've unpacked your PAKs or n
  1080.                                | It does not duplicate miptextures in the WAD2
  1081.                                | It can use other WAD2s as source material. It
  1082.                                | can remove unused space from a WAD2.
  1083.                                | It can remove the textures from BSPs, resulti
  1084.                                | in DST files which are 25%-33% smaller, and m
  1085.                                | suitable for distribution. The DSTs can be co
  1086. MISERY.ZIP     663001  10-17-96  Quake (of course): - No campers palace, die w
  1087.                                | honor!
  1088.                                | Info [S/./-]  New -/-/./././. (by GamesNet)
  1089.                                | Blood please!
  1090.                                | Additional Credits to   : Ben Morris and
  1091.                                | IdSoftware.........
  1092. MNSTLURE.ZIP   258336  10-01-96  Quake: - Monster Lure and Nail bomb
  1093. MODQ12.ZIP       3199  10-06-96  How to play modem quake FAQ 1.2!
  1094.                                | By Michael Wise.
  1095.                                | Tells you how to play modem quake efficiently
  1096.                                | the headaches.
  1097.                                | COMPLETE GUIDE. Not just part of the info you
  1098.                                | need, ALL OF IT!
  1099.                                | (doesn't include info on INTERNET or NETWORK
  1100.                                | gaming...sorry!)
  1101.                                | Troubleshooting information included. GET IT
  1102.                                | Author at: mikewise.ddd@juno.com
  1103. MONSEV10.ZIP    43113  09-29-96  Quake: - monster evasion
  1104.                                | Info [././.]  New ./././././. (by GamesNet)
  1105.                                | F THE MODIFICATION
  1106.                                | Ever want to pump a double load of buckshot i
  1107.                                | the back of a fle
  1108.                                | grunt?  Or watch enforcers scatter as a grena
  1109.                                | comes bouncing thi
  1110.                                | Now you can.
  1111. MOP2.ZIP       848093  10-01-96  Quake: - Mobsters On Parade 2 : Quake   V 1.0
  1112. MOTION.ZIP      32238  10-01-96  Quake: - SECURITY MOTION-DETECTORS
  1113. MS11_CLT.ZIP   392621  10-07-96  Quake: - M U L T I S K I N   1.1
  1114. MS11_SRV.ZIP   146575  10-07-96  Quake: - M U L T I S K I N   1.1
  1115. MSKIN1.ZIP    1451519  11-03-96  multiskinner pro
  1116.                                | create your individual quake-match
  1117.                                | faces or use 20 pre-done
  1118.                                | bonus: player-bot ((( VERY INTELLIGENT )))
  1119.                                | [D0S/WIN95] [10/10/96] [X/4]
  1120. MSKIN2.ZIP    1447655  11-03-96  multiskinner pro
  1121.                                | create your individual quake-match
  1122.                                | faces or use 20 pre-done
  1123.                                | bonus: player-bot ((( VERY INTELLIGENT )))
  1124.                                | [D0S/WIN95] [10/10/96] [X/4]
  1125. MSKIN4.ZIP     369979  11-03-96  multiskinner pro
  1126.                                | create your individual quake-match
  1127.                                | faces or use 20 pre-done
  1128.                                | bonus: player-bot ((( VERY INTELLIGENT )))
  1129.                                | [D0S/WIN95] [10/10/96] [X/4]
  1130. MSPRO.ZIP     4024358  10-06-96  Quake: - M U L T I S K I N - P R O - v1.0
  1131.                                | FOR MULTIPLAYER QUAKE - DEATHMATCH/CO-OP
  1132. MULTIW.ZIP     651292  10-01-96  Quake: - Multiweapon Mod
  1133. MUNY01.ZIP      33658  10-06-96  Quake REG 1.01 or hi: - MunY 01
  1134.                                | Info [S/./D]  New ./././././. (by GamesNet)
  1135.                                | MunY 01, Deathmatch only map.
  1136.                                | Best with 2 or 3 players.
  1137.                                | There is NO EXIT in this level.
  1138. MUNY02.ZIP      43584  10-06-96  Quake REG 1.01 or hi: - MunY 02
  1139.                                | Info [S/./D]  New ./././././. (by GamesNet)
  1140.                                | MunY 02, Deathmatch only map.
  1141.                                | Best with 4+ players.
  1142.                                | There is NO EXIT in this level.
  1143. MUNY03.ZIP      70983  10-06-96  Quake REG 1.01 or hi: - MunY 03
  1144.                                | Info [S/./D]  New ./././././. (by GamesNet)
  1145.                                | MunY 03, Deathmatch only map.
  1146.                                | Best with 4+ players.
  1147.                                | There is NO EXIT in this level.
  1148. NEWEJE-1.ZIP   152240  09-29-96  Quake: - Shell Eject for Shotguns
  1149.                                | Info [././.]  New ./././L/./. (by GamesNet)
  1150.                                | This mod make shells be ejected from the sing
  1151.                                | and double
  1152.                                | shotguns. It includes
  1153. NEWWAD12.ZIP   227253  10-01-96  Quake: - NewWad 1.2
  1154.                                | (originally pcx2wad by daniel gilliland);
  1155.                                | Modified by Christopher Wise
  1156.                                | (wise@eng2.eng.monash.edu.au)
  1157.                                | NewWad is a program to add textures in pcx, b
  1158.                                | or lbm formats
  1159.                                | to the WAD2 files that are used by qbsp.
  1160.                                | NewWad is my modification to PCX2WAD 0.98 by
  1161.                                | daniel gilliland.
  1162.                                | pcx2wad now performs anti-aliasing on the sma
  1163. NOWPATCH.ZIP   261580  10-01-96  Quake: - How to use QuakeC patch
  1164.                                | files without killing yourself
  1165. NRR1.ZIP       598879  11-20-96  Quake: - Ned Ryerson's Revenge v1
  1166.                                | Info [S/-/D]  New -/-/./././- (by GamesNet)
  1167.                                | Big(ish) base level designed specifically
  1168.                                | with deathmatch in mind...platforms.....weapo
  1169.                                | and more platforms.
  1170. OBIWAN.ZIP     565141  10-17-96  Quake: - Prepare for HELL
  1171.                                | Info [S/-/D]  New ./././././. (by GamesNet)
  1172.                                | This is my first attempt at a single
  1173.                                | player level. So I really hope you
  1174.                                | enjoy this one.
  1175.                                | Additional thanks to    :ID Software for the
  1176.                                | game ever !
  1177.                                | (until the sequel)
  1178.                                | Chris Carollo and Trey Harrison for QUEST
  1179.                                | (great job !)
  1180. OFFICE.ZIP     168710  10-17-96  Quake: - Office
  1181.                                | Info [-/-/-]  New -/-/./././. (by GamesNet)
  1182.                                | Small DM level center around multi-story buil
  1183. OH-TE4M4.ZIP  1471005  10-07-96  Quake: - oh-te4m4
  1184.                                | Demo file of a 12 player LAN teamplay-2.  Thi
  1185.                                | demo
  1186.                                | was recorded on 09/21/96, at the Perry, Ohio
  1187.                                | DeathFest.  We had 16 people, but forgot to r
  1188.                                | the action while everyone was there... Oh wel
  1189.                                | next time.
  1190. OLD_DM.ZIP     146519  10-01-96  Quake: - Old Deathmatch Mode!
  1191. OOZDM5.ZIP     118814  10-14-96  Quake: - DeathMatch Demo
  1192. PALCNVRT.ZIP    10346  10-14-96  Quake: - Palette Converter 1.0          |
  1193. PAT1.ZIP        97231  11-20-96  Quake: - Pat1-The Island of Hell
  1194.                                | Info [-/./D]  New ./././././. (by GamesNet)
  1195.                                | Deathmatch Level for 3+
  1196.                                | Additional thanx to     : The guy that made
  1197.                                | Quakemap,and especiall
  1198. PATV103.ZIP    443681  10-14-96  Quake: - Patch Manager.
  1199.                                | When quake was released I started building my
  1200.                                | patch
  1201.                                | file collection, now I'm stuck with a major
  1202.                                | problem!
  1203.                                | What do I have? Where did I put that patch...
  1204.                                | Impulse did what?
  1205.                                | Well, out of pure frustration I wrote this li
  1206.                                | program that'll pick up what you have. Patman
  1207.                                | win95 based quake-patch-launcher with the
  1208. PENTAMID.ZIP   437320  11-10-96  Quake: - Pentamid           by Darin McNeil
  1209.                                | Info [-/-/D]  New ./././././. (by GamesNet)
  1210.                                | This is a medium sized DM level.  A 3-level
  1211.                                | pyramid-type structure that offers lots
  1212.                                | of fragging opportunities.
  1213. PETDOGS.ZIP    184995  09-29-96  Quake: - Petdogs
  1214.                                | Info [././.]  New ./././-/./. (by GamesNet)
  1215. PISTOL13.ZIP   128630  10-23-96  Quake: - Pistol 1.3
  1216.                                | Info [S/C/D]  New S/-/./././. (by GamesNet)
  1217.                                | This .qc patch contains a pistol with pistol
  1218.                                | firing sound. It is your main weapon and repl
  1219.                                | the shotgun.  The shotgun and the super shotg
  1220.                                | are
  1221.                                | both found under number 3. No pistol.mdl thou
  1222.                                | please make one and send it to me.
  1223. PIXEL.ZIP      133745  10-01-96  Quake: - Non-Pixel Explosions
  1224. PLACEBO.ZIP    680730  11-20-96  Quake: - "The Place Of Belonging"
  1225.                                | Info [S/C/D]  New -/-/./././- (by GamesNet)
  1226.                                | Complete, Very Large Quake Map
  1227. PLAT.ZIP        33925  10-07-96  The Standard Plat - from The QuakeLab
  1228. PLATS.ZIP      135705  10-14-96  Quake: - Platfoems of Death
  1229.                                | ******************************
  1230.                                | * \        Platforms    /____*
  1231.                                | *  \ _____    of       /     *
  1232.                                | *  /     \___________ /      *
  1233.                                | * /       \_DEATH!___/______ *
  1234.                                | */         \                 *
  1235.                                | ******************************
  1236. PLATTOPS.ZIP    67508  10-07-96  The Standard Plats Starting
  1237.                                | At The Top (2 types) - from the QuakeLab
  1238. PLAUNCH.ZIP    125431  10-01-96  Quake: - Human Launcher by Michael Gargiulo
  1239. PLKNIGHT.ZIP    20153  10-01-96  Quake: - Player Knight - Replacement skin for
  1240.                                | Quake player model
  1241. POLYED16.ZIP   183772  10-01-96  Quake: - PolyEd v1.6
  1242. POUNDER.ZIP    153120  11-03-96  Quake: - Pounder
  1243.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  1244.                                | Deathmatch Quake Map
  1245. POWARMOR.ZIP   143127  10-09-96  Quake: - Power Armor
  1246.                                | Info [././.]  New ./././L/./. (by GamesNet)
  1247.                                | Powered Armor Patch:
  1248. PPDM1.ZIP      153859  10-17-96  Quake Registered 1.0: - PPDM1
  1249.                                | Info [S/-/D]  New -/-/./././. (by GamesNet)
  1250.                                | A small deathmatch level.
  1251.                                | A lift, many teleporters and a switch to
  1252.                                | make your opponents (or your teammates) take
  1253.                                | a bath in well heated lava (go visit the Volc
  1254.                                | God!)
  1255.                                | This level is designed to play with deathmatc
  1256.                                | setting.
  1257.                                | There's a room containing the Pentagram
  1258. PPDM2.ZIP      164624  11-03-96  Quake Registered 1.0: - PPDM2
  1259.                                | Info [./-/D]  New -/-/./././. (by GamesNet)
  1260.                                | This is PPDM2. A rather small deathmatch leve
  1261.                                | including a *very* fast windtunnel, lifts and
  1262.                                | enough ammo for all :). This level plays
  1263.                                | best with the deathmatch 2 setting.
  1264.                                | There is no Pentagram of Protection
  1265.                                | around, this time (We played a 5player
  1266.                                | deathmatch on that map and i decided to not
  1267.                                | include it anymore).
  1268. PROG106A.ZIP   126519  10-23-96  Quake: - Quake 1.06 fish bug fix
  1269.                                | Info [././.]  New ./././-/./. (by GamesNet)
  1270. PROGS106.ZIP   229836  10-04-96  QuakeC: - sources
  1271. PROJ1_91.ZIP   707237  10-06-96  QUAKE Project1 v 0.91
  1272. PSISLUG.ZIP    384728  10-01-96  Quake: - Psionic Slug
  1273.                                | Info [S/./-]  New ./././L/./. (by GamesNet)
  1274. PUSHER.ZIP      70936  10-06-96  Wind Tunnels & River Current from The QuakeLa
  1275. Q-FAQ20.ZIP     79912  10-06-96  Unofficial QUAKE FAQ 2.0 by Toby Goldstone
  1276. Q101-106.ZIP   360825  10-01-96  Quake 1.01 - 1.06
  1277. QBARNTC.ZIP   1283839  11-10-96  QUAKE: - Banrey Quake !
  1278.                                | Info [././.]  New ./G/./././- (by GamesNet)
  1279.                                | After the defeat of Shub Nigurath ; a small b
  1280.                                | of
  1281.                                | his followers summon the ultimate evil force
  1282.                                | BARNEY !!!!
  1283.                                | Barney and his many evil followers come throu
  1284.                                | the
  1285.                                | slipgate . Your only choice is to go through
  1286.                                | Quake world again destroying all of Barney's
  1287. QBSP256B.ZIP    62240  10-06-96  Minorly Enhanced QBSP v29 for Win32:
  1288.                                | A Quake level compiler
  1289. QBSP_2.ZIP     163552  10-01-96  Quake: - code Linux Machine (1.3.89)
  1290.                                | Includes: qbsp,light,vis,bspinfo,entmap
  1291. QCANNON1.ZIP   233470  10-23-96  Quake: - QuakeCannon
  1292.                                | Info [././.]  New ./././-/./. (by GamesNet)
  1293.                                | So you're minding your own business, doin' yo
  1294.                                | thing,
  1295.                                | when suddenly, you see -- a rocket launcher!
  1296.                                | Hey!  That's
  1297.                                | never been there before!  You mosey on over
  1298.                                | (intending to
  1299.                                | grab it), when sudden, the inert rocket launc
  1300.                                | starts firing!
  1301. QCCEI.ZIP       27973  10-01-96  Quake: - QCC Easy Installer 1.0
  1302.                                | Makes it easy to Compile QuakeC
  1303. QCIDE060.ZIP    55014  10-06-96  Quake: - Quake C - Integrated Development
  1304.                                | Environment BETA
  1305.                                | Info [././.]  New ./././././. (by GamesNet)
  1306.                                | A IDE for developing QuakeC Patches.
  1307.                                | - All you ever need for editing and switching
  1308.                                | between
  1309.                                | the various *.qc files of Quake
  1310.                                | - All standard editing functions like cut&pas
  1311.                                | load,
  1312.                                | save, saveAs, search&replace, even a DOSShell
  1313. QCPL_20.ZIP     28999  09-29-96  |-------------------------------------|
  1314.                                | |Quake C Patch Launcher v2.0 (QCPL)   |
  1315.                                | |--------------------------------------
  1316.                                | |Requires DOS, Quake Registered.      |
  1317.                                | |--------------------------------------
  1318.                                | |QCPL offers 4DOS style descriptions  |
  1319.                                | |for all Quake C Patches both compiled|
  1320.                                | |and source. It offers the ability to |
  1321.                                | |compile QC source and lauch Quake C  |
  1322.                                | |patches with optional paramters.     |
  1323. QCPUP.ZIP     1216496  10-07-96  -  Qcp -
  1324.                                | .   QCP Quake Patches
  1325.                                | All of these are cool,they
  1326.                                | are the latest versions...
  1327.                                | Review the readme files in
  1328.                                | each directory. [30-08-96]
  1329. QDE1M1.ZIP      86837  10-02-96  King REoL runs through QUAKE!
  1330.                                | -----------------------------
  1331.                                | . Watch KR romp through E1M1
  1332.                                | of Quake, in a not so grace-
  1333.                                | ful manner.
  1334.                                | . Requires the REGISTERED
  1335.                                | VERSION of Quake to run!
  1336. QDE1M2.ZIP     105424  10-02-96  King REoL runs through QUAKE!
  1337.                                | -----------------------------
  1338.                                | . Watch KR romp through E1M2
  1339.                                | of Quake, in a not so grace-
  1340.                                | ful manner.
  1341.                                | . Requires the REGISTERED
  1342.                                | VERSION of Quake to run!
  1343. QDE1M3.ZIP     190143  10-02-96  King REoL runs through QUAKE!
  1344.                                | -----------------------------
  1345.                                | . Watch KR romp through E1M3
  1346.                                | of Quake, in a not so grace-
  1347.                                | ful manner.
  1348.                                | . Requires the REGISTERED
  1349.                                | VERSION of Quake to run!
  1350. QDE1M4.ZIP     245235  10-02-96  King REoL runs through QUAKE!
  1351.                                | -----------------------------
  1352.                                | . Watch KR romp through E1M4
  1353.                                | of Quake, in a not so grace-
  1354.                                | ful manner.
  1355.                                | . Requires the REGISTERED
  1356.                                | VERSION of Quake to run!
  1357. QDE1M5.ZIP     236694  10-02-96  King REoL runs through QUAKE!
  1358.                                | -----------------------------
  1359.                                | . Watch KR romp through E1M5
  1360.                                | of Quake, in a not so grace-
  1361.                                | ful manner.
  1362.                                | . Requires the REGISTERED
  1363.                                | VERSION of Quake to run!
  1364. QDE1M6.ZIP     190390  10-02-96  King REoL runs through QUAKE!
  1365.                                | -----------------------------
  1366.                                | . Watch KR romp through E1M6
  1367.                                | of Quake, in a not so grace-
  1368.                                | ful manner.
  1369.                                | . Requires the REGISTERED
  1370.                                | VERSION of Quake to run!
  1371. QDE1M7.ZIP      63578  10-02-96  King REoL runs through QUAKE!
  1372.                                | -----------------------------
  1373.                                | . Watch KR romp through E1M7
  1374.                                | of Quake, in a not so grace-
  1375.                                | ful manner.
  1376.                                | . Requires the REGISTERED
  1377.                                | VERSION of Quake to run!
  1378. QDE1M8.ZIP     424658  10-02-96  King REoL runs through QUAKE!
  1379.                                | -----------------------------
  1380.                                | . Watch KR romp through E1M8
  1381.                                | of Quake, in a not so grace-
  1382.                                | ful manner.
  1383.                                | . Requires the REGISTERED
  1384.                                | VERSION of Quake to run!
  1385. QDM11.ZIP      134007  10-01-96  Quake: - QUAKEDM:  A DOOM to Quake Geometery
  1386.                                | Convertor
  1387. QENTITY.ZIP     16343  10-07-96  QUAKE ENTITIES. This is a file listing all
  1388.                                | the programming entities of QUAKE to help
  1389.                                | map and level programmers.
  1390. QFLAG.ZIP      327856  09-29-96  Quake: - Quake Capture the Flag
  1391.                                | Info [./-/D]  New -/-/./././. (by GamesNet)
  1392.                                | Team match Quake map featuring QuakeC
  1393.                                | coding by Gary Griggs. (ggriggs@gis.net)
  1394. QGRAPH15.ZIP   278194  10-14-96  Quake: - QGRAPH15.
  1395. QLAUNCH.ZIP      9941  09-29-96  [][][][][][][][][][][][][][][][][][][]
  1396.                                | [][][    Quake launcher V0.99    ][][]
  1397.                                | [][ Qlaunch launches quake C mods  ][]
  1398.                                | []     without any problems...      []
  1399.                                | []-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-[]
  1400.                                | []  Want more info?  download this  []
  1401.                                | [][  file and read the readme.txt  ][]
  1402.                                | [][][     that is included.      ][][]
  1403.                                | [][][][][][][][][][][][ QUAKE (c) ID ]
  1404. QLV12.ZIP       15512  10-14-96  Quake: - QL the QUAKE launcher v1.2
  1405. QM.ZIP         176442  09-30-96  Quake Manager v1.0
  1406.                                | Introduction
  1407.                                | ------------
  1408.                                | As you can tell, I didn't spend a lot of time
  1409.                                | writing a
  1410.                                | real help file!  This program is pretty simpl
  1411.                                | use
  1412.                                | and therefore does not need too much explaini
  1413.                                | The reason why I wrote this program was becau
  1414.                                | of the
  1415. QMAP20B.ZIP    241622  10-01-96  Quake: - QuakeMap 2.0 BETA
  1416. QMAP20B3.ZIP   264114  10-06-96  QuakeMap 2.0 BETA *** third release
  1417.                                | Release : 1.10.96. For Windows 95. BETA VERSI
  1418. QMAP20B4.ZIP   301115  10-14-96  Quake: - QuakeMap 2.0 BETA 4th release
  1419.                                | This is a preversion of QuakeMap 2.0, a
  1420.                                | level/patch/etc editor for
  1421.                                | the game by ID Software.
  1422. QPLUS15.ZIP    263351  09-30-96  Quake: - Quake Plus 1.5
  1423.                                | Info [././.]  New ./././-/Q/. (by GamesNet)
  1424.                                | Quake Plus is a combination of different Quak
  1425.                                | enhancements making
  1426.                                | game more realistic by utilizing a "use" key
  1427.                                | activate, get or d
  1428.                                | Lots of other features are included, with onl
  1429.                                | few impulse keys ne
  1430.                                | to access them. While too powerful weapons an
  1431.                                | powerups are avoide
  1432. QPU12.ZIP       30522  10-01-96  Quake: - QPU v1.2 - by Richard Nichols
  1433. QSE372F.ZIP   1447215  09-29-96  Quake Server Explorer v3.7.1 Full Version
  1434.                                | The Original GUI Quake Server Picker!
  1435. QSLFD.ZIP        7281  10-01-96  Quake: - Quake SelfDestruct 1.0
  1436. QSPAWN_H.ZIP    97026  10-14-96  Quake: - qspawn_h
  1437. QSPY31.ZIP      78478  10-01-96  Quake: - Quake Spy 3.1, (c) 1996
  1438. QSW106_1.ZIP  1454132  10-01-96  Quake SW 1.06
  1439. QSW106_2.ZIP  1454223  10-01-96  Quake SW 1.06
  1440. QSW106_3.ZIP  1448592  10-01-96  Quake SW 1.06
  1441. QSW106_4.ZIP  1447581  10-01-96  Quake SW 1.06
  1442. QSW106_5.ZIP  1449725  10-01-96  Quake SW 1.06
  1443. QSW106_6.ZIP  1447866  10-01-96  Quake SW 1.06
  1444. QSW106_7.ZIP   399481  10-01-96  Quake SW 1.06
  1445. QSWIN085.ZIP    48970  10-01-96  Quake: - Quake Studio Beta 0.85
  1446. QT-OGRE.ZIP    129164  09-30-96  Quake: - QTEST Ogres
  1447.                                | Info [S/C/-]  New -/-/./././. (by GamesNet)
  1448.                                | In the original version of Quake, QTEST, when
  1449.                                | placed a Ogre in a level, it shot nails, like
  1450.                                | Perforator. But when the release version came
  1451.                                | no more nail shootin Ogre. This patch fixes t
  1452.                                | and the Ogres now shoot nails instead of gren
  1453.                                | Instructions  : Make a directory called 'ogre
  1454.                                | (or whatever you
  1455.                                | choose) in the Quake directory.  Place the
  1456. QTAG.ZIP       560947  09-29-96  Quake: - Quake Tag
  1457.                                | Info [./-/D]  New -/-/./././. (by GamesNet)
  1458.                                | Team match Quake map featuring QuakeC
  1459.                                | coding by Gary Griggs. (ggriggs@gis.net)
  1460. QTALK.ZIP      241247  10-14-96  Quake: - Talk
  1461. QTEAM150.ZIP   746263  10-01-96  Quake: - QTeam 1.50
  1462. QTROOPER.ZIP    33274  10-01-96  Quake: - This texture depicts a modified
  1463.                                | tatooine stormtrooper
  1464. QUAK-TGM.ZIP     1526  11-12-96  GamesNet info legend for Quake
  1465.                                | Info [S/C/D]  New S/G/D/L/Q/M (by GamesNet)
  1466.                                | .     | | |
  1467.                                | .     | | +-Deathmatch
  1468.                                | .     | +---Cooperative
  1469.                                | .     +-----Single Player
  1470.                                | .
  1471.                                | New S/G/D/L/Q/M
  1472.                                | .     | | | | | |
  1473.                                | .     | | | | | +-New Music
  1474. QUAKECC.ZIP    223892  11-03-96  make your OWN C-BASED subroutines
  1475.                                | for quake
  1476.                                | [DOS]
  1477. QUAKECPP.ZIP   164758  10-07-96  Quake C powerpack
  1478.                                | This is a collection of codes...
  1479. QUAKEED.ZIP    211617  10-04-96  QuakeEd 2.0
  1480.                                | by John Carmack and John Romero
  1481. QUEST041.ZIP   172710  10-01-96  Quake: - Changes for Quest 1.04:
  1482. QUMA10.ZIP     251999  10-01-96  Quake: - QuMa v1.0
  1483. QWDED106.ZIP   219047  10-04-96  This is an unsupported release of a
  1484.                                | native Win32 x86 Quake dedicated server.
  1485. Q_UNLAG1.ZIP   325921  10-09-96  Quake: - quake unleashed aggression 1
  1486.                                | Info [S/-/D]  New -/././././. (by GamesNet)
  1487.                                | Unlag 1 for Quake... Deathmatch Map
  1488. RA.ZIP         246299  11-03-96  Quake: - The Tomb of Ra
  1489.                                | Info [S/C/D]  New -/-/./././- (by GamesNet)
  1490.                                | The ambience of the level is designed to refl
  1491.                                | a deserted tomb
  1492. RACNAB20.ZIP   150090  10-01-96  Quake: - RACNAB v2.0
  1493. RANDOM.ZIP     131418  10-06-96  Quake: - Random Items
  1494.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  1495.                                | Finally, something to help equalize deathmatc
  1496.                                | Items will appear and regenerate at random it
  1497.                                | locations.
  1498. RAPFIRE2.ZIP   183341  10-22-96  Quake: - Rapid fire shotgun II.
  1499.                                | This weapon is for those players who are gett
  1500.                                | their butts kicke
  1501.                                | they just can't take it anymore ;-).....
  1502.                                | This weapon is an improvement over the first
  1503.                                | Rapid Fire Shotgun.
  1504.                                | This model has a muzzle flash and also ejects
  1505.                                | shells.  This weapon
  1506.                                | has all new models, sounds and modified qc co
  1507.                                | I used Meddle 1.5 to get the wire frame model
  1508. RAZORS.ZIP      37462  10-06-96  The Razor Blades - from The QuakeLab
  1509. RDI.ZIP        128702  10-17-96  Quake: - Random Deathmatch Items
  1510.                                | Info [././.]  New ./././-/./. (by GamesNet)
  1511. REAPRB07.ZIP   155822  11-03-96  Quake: - The Reaper Bot
  1512.                                | Info [././.]  New ./././-/./. (by GamesNet)
  1513. REAPRSKN.ZIP   386186  11-10-96  Quake: - A Reaper Bot Skins File
  1514.                                | Info [././.]  New ./././L/./. (by GamesNet)
  1515.                                | Just a skins replacement file to allow 16
  1516.                                | different colored player
  1517.                                | run around fragging each other. There are no
  1518.                                | custom skins here - I
  1519.                                | the original player model and then changed th
  1520.                                | shirt and pants col
  1521.                                | just like a network or Internet frag fest wit
  1522.                                | all the DUMB C3p
  1523. REDPIT.ZIP     152189  10-09-96  Quake: - redpit
  1524.                                | Info [-/-/-]  New -/-/./././- (by GamesNet)
  1525.                                | A DM Level aimed at 4-8   player games,
  1526.                                | challenging, see if you have the guts to get
  1527.                                | quad. There will
  1528.                                | Seasons en fer.
  1529. RONZO1.ZIP     156227  10-22-96  Quake: - Ronzo1 is my first level and my firs
  1530.                                | release. There will
  1531.                                | that i will release soon with a cpatch for Qt
  1532. RUMBLE.ZIP     223401  09-29-96  Quake: - Rumble
  1533.                                | Info [-/-/D]  New ./././././. (by GamesNet)
  1534.                                | Deathmatch level.
  1535. RUNWAYS.ZIP    239832  10-17-96  Quake: - The Runways
  1536.                                | Info [././D]  New -/-/./././. (by GamesNet)
  1537.                                | This is my first map The Runways. This
  1538.                                | is the first version of this dm level I
  1539.                                | plan on releasing another version in a
  1540.                                | few days, the new version will also include
  1541.                                | the .map so anyone can edit it. This is a
  1542.                                | cool dm level with Runways running across
  1543.                                | the air, its pretty neat, I hope ya like it
  1544. SACRIFCE.ZIP   175387  10-01-96  Quake: - Remember how id told us
  1545.                                | you would be able to sacrifice the heads of y
  1546.                                | enemies to the gods? Well, now you can with
  1547.                                | this amazing patch, brought
  1548.                                | to you by Broken...
  1549.                                | Download and enjoy.
  1550.                                | Includes the progs.dat, and the source code..
  1551. SAMBOT.ZIP     739064  09-21-96  Quake: - SamBot
  1552.                                | Info [././.]  New ./././././. (by GamesNet)
  1553.                                | f the Modification
  1554.                                | -------------------------------
  1555. SATANDEN.ZIP   321068  11-10-96  Quake: - Satan's Den
  1556.                                | Info [S/-/-]  New -/-/./././- (by GamesNet)
  1557.                                | Full Quake map.
  1558. SD.ZIP         127980  09-30-96  Quake: - SuperDetectors
  1559.                                | Info [S/C/D]  New -/-/./././. (by GamesNet)
  1560.                                | This is a remake of the MOTION-DETECTORS by K
  1561.                                | The Detectors now are free, can't be killed,
  1562.                                | have unlimited ammo. I edited KTGOW's code so
  1563.                                | the detectors have better aim, also. There is
  1564.                                | new feature that lets you throw a "dud" detec
  1565.                                | This is useful to make a trap of bombs or fak
  1566.                                | someone out.
  1567.                                | Instructions  : Make a directory called 'SD'
  1568. SERVER1.ZIP    199307  10-01-96  Quake: - server 1.9.6
  1569. SERVER~1.ZIP   194117  10-14-96  Server Modules v2.5.6
  1570.                                | ###### Overview:
  1571.                                | ----------------
  1572.                                | ServerModules is a set of modularized QuakeC
  1573.                                | modifications.
  1574.                                | The range of applicability is restricted to
  1575.                                | deathmatch games.
  1576.                                | The modifications require an installation on
  1577.                                | server only.
  1578.                                | They are based on QuakeC version 1.06 and may
  1579. SGC4.ZIP       349672  11-03-96  Quake: - Notlob's Residence
  1580.                                | Info [S/-/D]  New -/-/./././- (by GamesNet)
  1581.                                | Full Quake map.
  1582. SHADOW.ZIP      36819  10-14-96  Quake: - Mysterious Shadows
  1583.                                | from The QuakeLab
  1584. SHOCKAB.ZIP    113752  10-17-96  Quake: - Shocka(TM) Ammo Info [././.]  New
  1585.                                | ./././-/./. (by GamesNet) A new grenade /
  1586.                                | rocket type. Using "impulse 12" (linked to
  1587.                                | "9" in config.cfg) switches the grenades /
  1588.                                | rockets used by the grenade / rocket launcher
  1589.                                | between n an Shocka's(TM). When exploding,
  1590.                                | the Shocka's blast away all enemy (including
  1591.                                | you) in range without doing any damage (great
  1592.                                | for DM le with small platforms and a lot of
  1593.                                | lava / slime!!!). This looks rea with
  1594. SHOOTERS.ZIP    68981  10-06-96  Standard Shooters - from The QuakeLab
  1595. SHOWHLTH.ZIP     6414  09-21-96  Quake: - ShowHealth
  1596.                                | Info [././.]  New ./././././. (by GamesNet)
  1597.                                | See your health and armour without the need o
  1598.                                | the stat bar,
  1599.                                | nice small numbers, the way it should be.
  1600. SHUBFIX.ZIP      4265  10-14-96  Quake: - This is a small Quake C patch that
  1601.                                | replaces
  1602.                                | what you are doing when you pop out of Shub a
  1603.                                | the end of the game.  ID software was really
  1604.                                | and used a crapy frame just because it is fra
  1605.                                | of the player mdl.  I feel that this frame is
  1606.                                | more appropriate.
  1607. SIEGE.ZIP      168916  10-09-96  Quake: - SEIGE
  1608.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  1609.                                | TeamFortress Quake Map
  1610. SIEGE3.ZIP     169091  11-03-96  Quake: - Siege
  1611.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  1612.                                | TeamFortress v1.3 Quake Map
  1613. SILO.ZIP       233929  10-22-96  Quake: - Silo of Death.........
  1614. SKNTOWN.ZIP    174081  11-10-96  Quake: - (NOT YET TITLED)
  1615.                                | Info [././.]  New -/-/./././- (by GamesNet)
  1616.                                | This is a VERY alpha version of my level,
  1617.                                | and I just put it out to get reactions to
  1618.                                | the initial design. No company is going to
  1619.                                | want to take THIS map. :)
  1620. SLIME.ZIP       46616  10-01-96  Quake: - Example for slime.
  1621. SLIPGATE.ZIP    32320  10-07-96  The Standard Teleporter - from The QuakeLab
  1622. SNAKEMAN.ZIP   322057  11-03-96  Quake: - Bubbah's Snakeman
  1623.                                | Info [././.]  New ./././L/./. (by GamesNet)
  1624. SOULSWP1.ZIP   263817  09-21-96  Quake: - Soul Swapper
  1625.                                | Info [././.]  New ./././././. (by GamesNet)
  1626. SPCERNGR.ZIP   116751  11-10-96  Quake: - Space Ranger Skin for QUAKE
  1627.                                | Info [././.]  New ./G/./././. (by GamesNet)
  1628.                                | I include the player.mdl and
  1629.                                | h_player.mdl for ease of use.
  1630. SPIDER.ZIP      67830  10-17-96  Quake: - Willy the Spider
  1631.                                | Info [././.]  New ./././L/./. (by GamesNet)
  1632. SPIDERMN.ZIP   105387  09-29-96  Quake: - Spiderman
  1633.                                | Info [././.]  New ./././L/./. (by GamesNet)
  1634.                                | Spiderman from the famous Marvel Comics serie
  1635.                                | I got the idea
  1636.                                | while I was lokking at the paper and I though
  1637.                                | would be an easy
  1638.                                | thing for my first try at Quake editing.
  1639. SPRDGUN2.ZIP   152734  09-29-96  Quake: - Spread Nail Gun
  1640.                                | Info [././.]  New ./././-/./. (by GamesNet)
  1641.                                | I thought the basic nailgun was kind of wimpy
  1642.                                | I did a little
  1643.                                | "Tim Allen" upgrade on it. MORE POWER!!  Anyw
  1644.                                | it gives you a sp
  1645.                                | gun that like fires out 5 nails in a "+" patt
  1646.                                | I've also slowed
  1647.                                | the fire rate a bit, and made it use up 2 nai
  1648.                                | for each shot, so
  1649. SPREDGUN.ZIP    19536  09-30-96  THE 'CONTRA' SPREAD GUN! v1.0             8/1
  1650.                                | ·by TigerShark (aka SuperHero#1)
  1651.                                | (tigershark@shelby.net)
  1652.                                | ===  DESCRIPTION  ==========
  1653.                                | ·  In Rememberance of that Wonderful
  1654.                                | Nintendo/Arcade Game, 'Contra
  1655.                                | I've developed a QuakeC Add-in for the
  1656.                                | All-Powerful Spread Gun! (S
  1657.                                | Metal Eagles to shoot down here)
  1658. SQUISH.ZIP     117529  10-17-96  Quake: - Squish
  1659.                                | Info [-/-/-]  New -/-/./././- (by GamesNet)
  1660.                                | Small DM level with a squisher
  1661. STCKYBMB.ZIP   133085  11-03-96  Quake: - Sticky Pipe Bombs (this is a Weapon
  1662.                                | patch)
  1663.                                | Info [S/./.]  New -/-/./././. (by GamesNet)
  1664.                                | This is my first quake patch, what it does is
  1665.                                | similar to the
  1666.                                | common pipe bomb but you shoot it and it stic
  1667.                                | to walls and
  1668.                                | monsters and detonates when you activate impu
  1669.                                | 31.  Thanks to
  1670.                                | the guys who designed the morning star (grapp
  1671. STINGER.ZIP      7112  10-01-96  Quake: - Stinger bomb for QuakeC code
  1672. STINGER2.ZIP     2624  10-01-96  Quake: - Stinger bomb 2.0
  1673. STORM1.ZIP     128876  11-03-96  Quake: - storm
  1674.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  1675.                                | TeamFortress v1.3 Quake Map
  1676. SUPLIGHT.ZIP   142179  09-21-96  Quake: - Super Lightning Gun
  1677.                                | Info [././.]  New ./././././. (by GamesNet)
  1678.                                | Super Lightning gun :
  1679. SWBOT104.ZIP   149034  10-14-96  Quake: - Swimming Bot (Swimbot)
  1680.                                | Info [././.]  New ./././././. (by GamesNet)
  1681.                                | Changes since version 1.03:  Updated for Quak
  1682.                                | 1.06.
  1683.                                | Can now have up to four single player bots (m
  1684.                                | have
  1685.                                | some bugs still, one bot is still best).  Sti
  1686.                                | bot grenades or lightning.  Have only receive
  1687.                                | handful
  1688.                                | of comments about previous revs, so just the
  1689. SWCHPAL.ZIP     44401  09-29-96  Quake: - Swchpal is a quake utility
  1690.                                | This will allow you to convert one
  1691.                                | palette to another in quake.
  1692.                                | This is used on your pak files
  1693.                                | and other graphics containing files.
  1694.                                | Share & Enjoy!
  1695.                                | Andy Bay (IMarvinTPA)
  1696.                                | released 9/15/96
  1697. SYNAPSE.ZIP    209347  11-10-96  Quake: - Synapse- The NERVE Gap
  1698.                                | Info [S/-/.]  New ./././././. (by GamesNet)
  1699.                                | About 6 room's which are good. heh very
  1700.                                | descriptive
  1701.                                | i am.
  1702. TATTOO1.ZIP    315920  10-23-96  Quake: - Tattoo's First Quake Level
  1703.                                | Info [S/-/D]  New -/-/./././- (by GamesNet)
  1704.                                | A small to medium deathmatch level only.
  1705.                                | Has 4 good sized rooms, and a hallway.
  1706.                                | Plenty of room to run around in. I
  1707.                                | put 20 deathmatch starts in it just so
  1708.                                | you didn't come out at the same spot all
  1709.                                | the time. Probably a good level for 6 to 8
  1710.                                | players. Not sure though. I used the reaper
  1711.                                | bot for testing and had ten in it. I liked
  1712. TCHWPN10.ZIP   126527  10-06-96  Quake: - techWeapon
  1713.                                | Info [S/./.]  New -/-/./././- (by GamesNet)
  1714.                                | The Good News: Your single- and double-barrel
  1715.                                | shotguns have been replaced with high tech si
  1716.                                | and dual blasters. They use Plasma Charges fo
  1717.                                | ammo.
  1718.                                | (Remarkably, the blasters look like shotguns,
  1719.                                | the charges look like shotgun shells. Go fig.
  1720.                                | They also have a faster firing rate than the
  1721.                                | shotguns they replace, which is a good thing
  1722. TEF_SG.ZIP     415773  10-14-96  Quake: - Slime Ground
  1723.                                | Info [S/-/D]  New ./././././. (by GamesNet)
  1724.                                | TJ's sequel to his surprisingly well-recieved
  1725.                                | Quake map, "Altar
  1726.                                | of Pain", released in early September (Thanks
  1727.                                | all!).
  1728.                                | "Slime Ground" can be played both as a single
  1729.                                | player and
  1730.                                | as a multiplayer deathmatch game.
  1731. TEKWAR.ZIP     708406  11-03-96  Quake (of course): - Life means death!
  1732.                                | Info [-/-/-]  New -/-/./././. (by GamesNet)
  1733.                                | Young man with no job!
  1734.                                | Additional Credits to   : Ben Morris and
  1735.                                | IdSoftware.........
  1736. TELEW11.ZIP    138174  10-01-96  Quake: - TeleWeapon Patch 1.1
  1737. TF1_21PR.ZIP   186082  10-01-96  Quake: - TeamFortress Quake Version 1.21
  1738.                                | Multiple Player classes patch
  1739.                                | for Quake, with advanced team
  1740.                                | options, new weapons, items,
  1741.                                | rules, Advanced Map Support, etc.
  1742. TF1_21SC.ZIP   170393  11-03-96  TEAM FORTRESS                      V1.21
  1743.                                | ----------------------------------------
  1744.                                | TeamFortress is a new QuakeC patch which
  1745.                                | radically changes team games.It provides
  1746.                                | far more incentive for teams to actually
  1747.                                | work as a team.  Each member of the team
  1748.                                | has unique weapons,items, and abilities!
  1749.                                | .       *** SOURCE CODES! ***
  1750. TF1_2SRC.ZIP   117265  10-01-96  Quake: - TeamFortress Quake Version 1.2
  1751.                                | Multiple Player classes patch
  1752.                                | for Quake, with advanced team
  1753.                                | options, new weapons, items,
  1754.                                | rules, Advanced Map Support, etc.
  1755.                                | Source only.
  1756. THEBEACH.ZIP   240951  10-14-96  Quake: - The Beach
  1757.                                | Info [S/-/D]  New ./././././. (by GamesNet)
  1758.                                | The Beach! w/ a moving boat & waves !.
  1759.                                | has all the weapons,and a secret room........
  1760.                                | Oh yea, don't forget the fish under the pier
  1761.                                | lots of em.
  1762.                                | Additional Credits to   : ID Software, for Qu
  1763.                                | QBSP256b from woofer
  1764.                                | 3DS2MAP by Travis (Lemur)
  1765. THRED06B.ZIP   438009  10-01-96  Quake: - Thread 06B
  1766. THROWEYE.ZIP     6875  10-01-96  Quake: - ThrowEyes 1.0
  1767. TITEROPE.ZIP    80635  10-09-96  Quake: - Tightrope
  1768.                                | Info [S/-/-]  New ./././././. (by GamesNet)
  1769.                                | Compact single player level with good kill
  1770.                                | potential. Kill stuff,
  1771.                                | keys, stay alive & get out. You know...the
  1772.                                | usual...
  1773.                                | Additional Credits to   : Romero, Carmack & a
  1774.                                | the wonderfully tw
  1775.                                | Sto (Remco Stoffer) sto@pi.net for his Quake
  1776.                                | Tricks file.
  1777. TMSKIN10.ZIP   114252  10-22-96  Quake: - The Fair Team Skin
  1778.                                | Id's player skin makes it hard to tell what t
  1779.                                | a person is on fr
  1780.                                | front, and that adds a needless complication
  1781.                                | team games.  The p
  1782.                                | was well put by somebody on Usenet (sorry for
  1783.                                | paraphrase and m
  1784.                                | attribution, this is from memory of a post fr
  1785.                                | few months ago)
  1786. TOD.ZIP        131438  11-03-96  Quake registered: - Tower of Death for QUAKE
  1787.                                | Info [S/C/D]  New -/-/./././- (by GamesNet)
  1788.                                | Tower of Death is a small but tight
  1789.                                | single player / Deathmatch level for
  1790.                                | Quake, utilizing Quake's ability to use
  1791.                                | floors above floors above floors.
  1792.                                | Your main objective is to proceed to
  1793.                                | the third floor exit alive and in the
  1794.                                | quickest amount of time, while slaughtering
  1795.                                | all those who stand in your way. Can you
  1796. TOP20S-1.ZIP   471505  10-01-96  Quake: - Changes since Top20Skins-1.0:
  1797. TORTURE.ZIP    467121  11-03-96  Quake: - Torture
  1798.                                | Info [S/./D]  New ./././././. (by GamesNet)
  1799.                                | Quake level designed with single player in mi
  1800. TP_526.ZIP     110174  10-01-96  Quake: - New .exe file for Thred 0.6b.
  1801.                                | Essentially patches 0.5b to 0.6b.
  1802. TRACBEAM.ZIP    14995  10-06-96  Quake: - The Tractor Beam
  1803.                                | Info [././.]  New ./././-/./. (by GamesNet)
  1804. TRAPS.ZIP      131417  09-29-96  Quake: - Booby Trap
  1805.                                | Info [././D]  New -/-/./././- (by GamesNet)
  1806.                                | Lays down what appears to be a box of missile
  1807.                                | When another player tries to pick one up... b
  1808.                                | They get a mouthfull!  Will hopefully keep th
  1809.                                | rocket hungry freaks on their toes.
  1810. TREES.ZIP        8783  11-03-96  Quake: - Trees
  1811.                                | Info [././.]  New ./././-/./. (by GamesNet)
  1812.                                | I remember writing a letter to Carmack a
  1813.                                | looooooong time ago, prio
  1814.                                | QTest's release, asking if they could please
  1815.                                | some cool trees,
  1816.                                | combat fire could not penetrate, for realism,
  1817.                                | etc.  Oh, so naive.
  1818.                                | before it became so painfully obvious why spr
  1819.                                | would almost be
  1820. TWISTED.ZIP    323889  10-17-96  Quake: - Twisted Thoughts
  1821.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  1822.                                | A Quakematch level optimized for speed and
  1823.                                | gibs-a-plenty!
  1824.                                | Sort of a sci-fi theme, arranged in 3 quarter
  1825.                                | of a ring, and a couple of other passages.
  1826.                                | Check out my web page for a bot-match only
  1827.                                | version:
  1828.                                | try it with 4 bgbots - nonstop action.
  1829. TYGARDEN.ZIP   297382  11-10-96  Quake: - The Garden of Ty
  1830.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  1831.                                | 3 big rooms in connection. One with 4 telepor
  1832.                                | and a rocketlaunch
  1833.                                | one empty exept from a road on poles in the
  1834.                                | middle that leads to a
  1835.                                | and one with a house on the wall and a lake b
  1836.                                | and a sniping sp
  1837.                                | rocks with 16-player ripbot. Also small enoug
  1838.                                | for some great 2-pl
  1839. UHOLE.ZIP       38946  10-14-96  Quake: - impulse 100 will fire
  1840.                                | off a little ball that disappears.
  1841. ULTQMDL.ZIP   1432444  10-08-96  Quake: - Ultimate Quake MDL
  1842. ULTQMIN.ZIP    488754  10-07-96  Quake: - ULTIMATE QUAKE
  1843.                                | by Michael Gummelt
  1844.                                | First release, September 29, 1996
  1845.                                | For use with Quake v1.01
  1846.                                | CONTENTS:
  1847.                                | Introduction
  1848.                                | Miscellaneous Enhancements
  1849.                                | MultiSkins
  1850.                                | Weapons
  1851.                                | Magic & Spells
  1852. ULTQSRC.ZIP    181580  10-14-96  Quake: - Here is the source code
  1853.                                | for Ultimate Quake.  I was going to wait
  1854.                                | until I fixed the size problem, but
  1855.                                | I had so much demand for it, I had to let it
  1856.                                | This
  1857.                                | reflects some minor bug fixes i've made to th
  1858.                                | first
  1859.                                | release (1.01) of Ultimate Quake.  As I've sa
  1860.                                | it
  1861.                                | is going to be hard to take this apart and us
  1862. ULTQUTIL.ZIP   119209  10-14-96  Quake: - These are the files you'll
  1863.                                | need to compile your own progs.dat
  1864.                                | from the source code I
  1865.                                | released.  If you have themm already, don't
  1866.                                | get them.  They are:
  1867.                                | qccdos.exe   Quake C compiler for DOS
  1868.                                | qccwin32.exe Quake C compiler for Windows (32
  1869.                                | cwsdpmi.exe  needed by the compiler
  1870.                                | Mike
  1871. UNREL.ZIP      127802  09-21-96  Quake: - Unreliable Weapons
  1872.                                | Info [././.]  New ./././././. (by GamesNet)
  1873. UPGRADE.ZIP    896554  10-06-96  Quake Upgrade V1.00
  1874.                                | including -Quake Naked !!!
  1875. UPPER.ZIP      198667  11-10-96  Quake: - Upper Limits
  1876.                                | Info [-/-/.]  New -/-/./././- (by GamesNet)
  1877.                                | My first attempt at a level EVER. Made
  1878.                                | specifically for deathmatch
  1879.                                | Should be pretty cool but I have only tried i
  1880.                                | player.
  1881.                                | It has platforms going high into the sky + al
  1882.                                | weapons and powerup
  1883.                                | The architecture is pretty boring and there i
  1884.                                | really cool stuf
  1885. VAMP10.ZIP     580354  09-29-96  Quake: - Vampire Mod
  1886.                                | Info [././.]  New ./././L/./. (by GamesNet)
  1887. VAULT.ZIP      406870  10-23-96  Quake: - The Vault
  1888.                                | Info [./-/.]  New ./././././. (by GamesNet)
  1889.                                | Three round rooms and one lofty room with
  1890.                                | various paths in between. Teleports and Lifts
  1891.                                | included along with some nice architecture.
  1892. VBOT11.ZIP     377764  11-03-96  Quake: - Victim Bot
  1893.                                | Info [././.]  New ./././L/./. (by GamesNet)
  1894.                                | So.  You think you're pretty hot stuff.  You
  1895.                                | rock _anyone_
  1896.                                | you know in a DeathMatch.  Well.  Try this ba
  1897.                                | victimBOT.
  1898.                                | Now there are innocent bystanders everywhere!
  1899.                                | Can you avoid them
  1900.                                | while still attacking your target??
  1901. VISTIME.ZIP    196977  10-07-96  Quake: - LEET VIS
  1902.                                | Current Version: Time Testing Version
  1903. VITAL.ZIP      218262  10-23-96  Quake: - Vital Signs
  1904.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  1905.                                | Compact 2 player Quakematch level. Plenty of
  1906.                                | every minute, guaranteed.
  1907. VOLCANO.ZIP    617401  10-01-96  Quake: - Volcano is my 2nd level
  1908. VULCAN.ZIP     124706  10-17-96  Quake: - Vulcan
  1909.                                | Info [-/-/-]  New -/-/./././- (by GamesNet)
  1910.                                | Abandoned village at foot of volcano
  1911. VX-E1M2A.ZIP    10690  09-29-96  Quake: - E1M2 for Eliminator Bot
  1912.                                | Info [././.]  New ./././-/./. (by GamesNet)
  1913.                                | This modification will add level E1M2 to Came
  1914.                                | Newham's Eliminat
  1915. VX-E1M7.ZIP      5063  09-29-96  Quake: - E1M7 map for Eliminator Bot
  1916.                                | Info [././.]  New ./././-/./. (by GamesNet)
  1917. VX-E4M3.ZIP     10700  09-29-96  Quake: - E4M3 map for Eliminator Bot
  1918.                                | Info [././.]  New ./././-/./. (by GamesNet)
  1919. WATER.ZIP       30565  10-06-96  Standard Water & Sky - from The QuakeLab
  1920. WATERFLO.ZIP    79858  10-09-96  Quake: - WaterFlo
  1921.                                | Info [././.]  New ./././-/./. (by GamesNet)
  1922.                                | This modification simply uses one of id's
  1923.                                | original textures to cre
  1924.                                | flowing water for Quake, a much needed additi
  1925. WILBUR1.ZIP    732544  10-06-96  Quake: - Wilbur's Mod
  1926.                                | Info [././.]  New ./././L/./. (by GamesNet)
  1927. WINDOW.ZIP      29412  10-14-96  Quake: - Window Textured Portal
  1928.                                | Lighting - concept by Paul Mandell
  1929. WIZWELL.ZIP    106578  11-10-96  Quake: - The Wizard's Well
  1930.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  1931.                                | Much water, some air, a little land and a boa
  1932.                                | Intended for just
  1933.                                | a few players (2-8).
  1934. WOOFLITE.ZIP    38484  10-07-96  Quake: - "Light with a progress indicator" fo
  1935.                                | Win32
  1936.                                | This is just a simple modification to the lig
  1937.                                | program to add a p
  1938.                                | indicator, as well as display the # of entiti
  1939.                                | that were actually
  1940.                                | It was compiled by Tom Grandgent (Woofer) usi
  1941.                                | Visual C++ 4.0 wit
  1942.                                | optimizations.  If you don't have a Pentium,
  1943.                                | are you doing co
  1944. WOTQKE30.ZIP   718020  10-01-96  Quake: - Wheel of Time Quake
  1945. XPAK041.ZIP     32222  10-06-96  Quake: - XPak v0.4.1;
  1946.                                | XPAK is a Quake PAK file
  1947.                                | modification/extraction/creation tool. It
  1948.                                | List     Lists contents of the .PAK file dire
  1949.                                | Extract  Extracts specified lumps to the
  1950.                                | directory tree
  1951.                                | Add      Adds/Updates a lump to a PAK file
  1952.                                | Remove   Removes a lump from a PAK file
  1953.                                | Rename   Rename lump in PAK file
  1954.                                | New since version 0.4.0:
  1955. XSOLDR02.ZIP     7153  10-14-96  Quake: - Xsoldier v2 by Bill Turner
  1956. XTRAWP19.ZIP   373402  10-01-96  Quake: - XTRAWEAPONS 1.9
  1957. YETI.ZIP        70256  10-01-96  Quake: - As requested, another frightening
  1958.                                | creation from my friend Eric. Download
  1959.                                | and overwrite the Shambler.mdl.
  1960. ZAXE1.ZIP      162607  09-21-96  Quake: - Zaxe
  1961. ZDEATH1.ZIP    115815  10-01-96  Quake: - zdeath1.bsp level
  1962. ZEN.ZIP        139158  10-09-96  Quake: - Zen DeathMatch
  1963.                                | Info [./-/D]  New -/-/./././- (by GamesNet)
  1964.                                | A pretty neat DM level for quake. Lots
  1965.                                | of sniping, running and few [VERY FEW]
  1966.                                | hiding spots. 2 Secrets that are pretty
  1967.                                | easy to find.
  1968. ZEUS10.ZIP     186807  10-07-96  Quake: - ZeusBot
  1969. ZONES.ZIP      299185  11-03-96  Quake: - Zones of Death
  1970.                                | Info [-/-/D]  New ./././././. (by GamesNet)
  1971.                                | This is a medium sized DM level with one zone
  1972.                                | the bottom that is fairly open, and one on th
  1973.                                | that offers more close combat.  The top level
  1974.                                | (zone)
  1975.                                | done by Geese was pasted on top of mine and
  1976.                                | connected with teleporters.
  1977.